FloatAmountOfSubstanceVector.java
package org.djunits.value.vfloat.vector;
import java.util.List;
import java.util.Map;
import org.djunits.unit.AmountOfSubstanceUnit;
import org.djunits.unit.scale.IdentityScale;
import org.djunits.value.storage.StorageType;
import org.djunits.value.vfloat.scalar.FloatAmountOfSubstance;
import org.djunits.value.vfloat.vector.base.FloatVectorRel;
import org.djunits.value.vfloat.vector.data.FloatVectorData;
import jakarta.annotation.Generated;
/**
* Immutable Float FloatAmountOfSubstanceVector, a vector of values with a AmountOfSubstanceUnit.
* <p>
* Copyright (c) 2013-2024 Delft University of Technology, PO Box 5, 2600 AA, Delft, the Netherlands. All rights reserved. <br>
* BSD-style license. See <a href="https://djunits.org/docs/license.html">DJUNITS License</a>.
* </p>
* @author <a href="https://www.tudelft.nl/averbraeck">Alexander Verbraeck</a>
* @author <a href="https://www.tudelft.nl/staff/p.knoppers/">Peter Knoppers</a>
*/
@Generated(value = "org.djunits.generator.GenerateDJUNIT", date = "2023-07-23T14:06:38.224104100Z")
public class FloatAmountOfSubstanceVector
extends FloatVectorRel<AmountOfSubstanceUnit, FloatAmountOfSubstance, FloatAmountOfSubstanceVector>
{
/** */
private static final long serialVersionUID = 20190905L;
/**
* Construct a FloatAmountOfSubstanceVector from an internal data object.
* @param data FloatVectorData; the internal data object for the vector
* @param displayUnit AmountOfSubstanceUnit; the display unit of the vector data
*/
public FloatAmountOfSubstanceVector(final FloatVectorData data, final AmountOfSubstanceUnit displayUnit)
{
super(data, displayUnit);
}
/* CONSTRUCTORS WITH float[] */
/**
* Construct a FloatAmountOfSubstanceVector from a float[] object. The Float values are expressed in the displayUnit, and
* will be printed using the displayUnit.
* @param data float[]; the data for the vector, expressed in the displayUnit
* @param displayUnit AmountOfSubstanceUnit; the unit of the values in the data array, and display unit when printing
* @param storageType StorageType; the StorageType (SPARSE or DENSE) to use for constructing the Vector
*/
public FloatAmountOfSubstanceVector(final float[] data, final AmountOfSubstanceUnit displayUnit,
final StorageType storageType)
{
this(FloatVectorData.instantiate(data, displayUnit.getScale(), storageType), displayUnit);
}
/**
* Construct a FloatAmountOfSubstanceVector from a float[] object. The Float values are expressed in the displayUnit. Assume
* that the StorageType is DENSE since we offer the data as an array.
* @param data float[]; the data for the vector
* @param displayUnit AmountOfSubstanceUnit; the unit of the values in the data array, and display unit when printing
*/
public FloatAmountOfSubstanceVector(final float[] data, final AmountOfSubstanceUnit displayUnit)
{
this(data, displayUnit, StorageType.DENSE);
}
/**
* Construct a FloatAmountOfSubstanceVector from a float[] object with SI-unit values.
* @param data float[]; the data for the vector, in SI units
* @param storageType StorageType; the StorageType (SPARSE or DENSE) to use for constructing the Vector
*/
public FloatAmountOfSubstanceVector(final float[] data, final StorageType storageType)
{
this(data, AmountOfSubstanceUnit.SI, storageType);
}
/**
* Construct a FloatAmountOfSubstanceVector from a float[] object with SI-unit values. Assume that the StorageType is DENSE
* since we offer the data as an array.
* @param data float[]; the data for the vector, in SI units
*/
public FloatAmountOfSubstanceVector(final float[] data)
{
this(data, StorageType.DENSE);
}
/* CONSTRUCTORS WITH FloatAmountOfSubstance[] */
/**
* Construct a FloatAmountOfSubstanceVector from an array of FloatAmountOfSubstance objects. The FloatAmountOfSubstance
* values are each expressed in their own unit, but will be internally stored as SI values, all expressed in the displayUnit
* when printing.
* @param data FloatAmountOfSubstance[]; the data for the vector
* @param displayUnit AmountOfSubstanceUnit; the display unit of the values when printing
* @param storageType StorageType; the StorageType (SPARSE or DENSE) to use for constructing the Vector
*/
public FloatAmountOfSubstanceVector(final FloatAmountOfSubstance[] data, final AmountOfSubstanceUnit displayUnit,
final StorageType storageType)
{
this(FloatVectorData.instantiate(data, storageType), displayUnit);
}
/**
* Construct a FloatAmountOfSubstanceVector from an array of FloatAmountOfSubstance objects. The FloatAmountOfSubstance
* values are each expressed in their own unit, but will be internally stored as SI values, all expressed in the displayUnit
* when printing. Assume that the StorageType is DENSE since we offer the data as an array.
* @param data FloatAmountOfSubstance[]; the data for the vector
* @param displayUnit AmountOfSubstanceUnit; the display unit of the values when printing
*/
public FloatAmountOfSubstanceVector(final FloatAmountOfSubstance[] data, final AmountOfSubstanceUnit displayUnit)
{
this(data, displayUnit, StorageType.DENSE);
}
/**
* Construct a FloatAmountOfSubstanceVector from an array of FloatAmountOfSubstance objects. The FloatAmountOfSubstance
* values are each expressed in their own unit, but will be internally stored as SI values, and expressed using SI units
* when printing. since we offer the data as an array.
* @param data FloatAmountOfSubstance[]; the data for the vector
* @param storageType StorageType; the StorageType (SPARSE or DENSE) to use for constructing the Vector
*/
public FloatAmountOfSubstanceVector(final FloatAmountOfSubstance[] data, final StorageType storageType)
{
this(data, AmountOfSubstanceUnit.SI, storageType);
}
/**
* Construct a FloatAmountOfSubstanceVector from an array of FloatAmountOfSubstance objects. The FloatAmountOfSubstance
* values are each expressed in their own unit, but will be internally stored as SI values, and expressed using SI units
* when printing. Assume that the StorageType is DENSE since we offer the data as an array.
* @param data FloatAmountOfSubstance[]; the data for the vector
*/
public FloatAmountOfSubstanceVector(final FloatAmountOfSubstance[] data)
{
this(data, StorageType.DENSE);
}
/* CONSTRUCTORS WITH List<Float> or List<AmountOfSubstance> */
/**
* Construct a FloatAmountOfSubstanceVector from a list of Number objects or a list of FloatAmountOfSubstance objects. Note
* that the displayUnit has a different meaning depending on whether the list contains Number objects (e.g., Float objects)
* or FloatAmountOfSubstance objects. In case the list contains Number objects, the displayUnit indicates the unit in which
* the values in the list are expressed, as well as the unit in which they will be printed. In case the list contains
* FloatAmountOfSubstance objects, each FloatAmountOfSubstance has its own unit, and the displayUnit is just used for
* printing. The values but will always be internally stored as SI values or base values, and expressed using the display
* unit or base unit when printing.
* @param data List<Float> or List<AmountOfSubstance>; the data for the vector
* @param displayUnit AmountOfSubstanceUnit; the display unit of the vector data, and the unit of the data points when the
* data is expressed as List<Float> or List<Number> in general
* @param storageType StorageType; the StorageType (SPARSE or DENSE) to use for constructing the Vector
*/
public FloatAmountOfSubstanceVector(final List<? extends Number> data, final AmountOfSubstanceUnit displayUnit,
final StorageType storageType)
{
this(data.size() == 0 ? FloatVectorData.instantiate(new float[] {}, IdentityScale.SCALE, storageType)
: data.get(0) instanceof FloatAmountOfSubstance
? FloatVectorData.instantiate(data, IdentityScale.SCALE, storageType)
: FloatVectorData.instantiate(data, displayUnit.getScale(), storageType),
displayUnit);
}
/**
* Construct a FloatAmountOfSubstanceVector from a list of Number objects or a list of FloatAmountOfSubstance objects. Note
* that the displayUnit has a different meaning depending on whether the list contains Number objects (e.g., Float objects)
* or FloatAmountOfSubstance objects. In case the list contains Number objects, the displayUnit indicates the unit in which
* the values in the list are expressed, as well as the unit in which they will be printed. In case the list contains
* FloatAmountOfSubstance objects, each FloatAmountOfSubstance has its own unit, and the displayUnit is just used for
* printing. The values but will always be internally stored as SI values or base values, and expressed using the display
* unit or base unit when printing. Assume the storage type is DENSE since we offer the data as a List.
* @param data List<Float> or List<AmountOfSubstance>; the data for the vector
* @param displayUnit AmountOfSubstanceUnit; the display unit of the vector data, and the unit of the data points when the
* data is expressed as List<Float> or List<Number> in general
*/
public FloatAmountOfSubstanceVector(final List<? extends Number> data, final AmountOfSubstanceUnit displayUnit)
{
this(data, displayUnit, StorageType.DENSE);
}
/**
* Construct a FloatAmountOfSubstanceVector from a list of Number objects or a list of FloatAmountOfSubstance objects. When
* data contains numbers such as Float, assume that they are expressed using SI units. When the data consists of
* FloatAmountOfSubstance objects, they each have their own unit, but will be printed using SI units or base units. The
* values but will always be internally stored as SI values or base values, and expressed using the display unit or base
* unit when printing.
* @param data List<Float> or List<AmountOfSubstance>; the data for the vector
* @param storageType StorageType; the StorageType (SPARSE or DENSE) to use for constructing the Vector
*/
public FloatAmountOfSubstanceVector(final List<? extends Number> data, final StorageType storageType)
{
this(data, AmountOfSubstanceUnit.SI, storageType);
}
/**
* Construct a FloatAmountOfSubstanceVector from a list of Number objects or a list of FloatAmountOfSubstance objects. When
* data contains numbers such as Float, assume that they are expressed using SI units. When the data consists of
* FloatAmountOfSubstance objects, they each have their own unit, but will be printed using SI units or base units. The
* values but will always be internally stored as SI values or base values, and expressed using the display unit or base
* unit when printing. Assume the storage type is DENSE since we offer the data as a List.
* @param data List<Float> or List<AmountOfSubstance>; the data for the vector
*/
public FloatAmountOfSubstanceVector(final List<? extends Number> data)
{
this(data, StorageType.DENSE);
}
/* CONSTRUCTORS WITH Map<Integer, Float> or Map<Integer, FloatAmountOfSubstance> */
/**
* Construct a FloatAmountOfSubstanceVector from a (sparse) map of index values to Number objects or a (sparse) map of index
* values to of FloatAmountOfSubstance objects. Using index values is particularly useful for sparse vectors. The size
* parameter indicates the size of the vector, since the largest index does not have to be part of the map. Note that the
* displayUnit has a different meaning depending on whether the map contains Number objects (e.g., Float objects) or
* FloatAmountOfSubstance objects. In case the map contains Number objects, the displayUnit indicates the unit in which the
* values in the map are expressed, as well as the unit in which they will be printed. In case the map contains
* FloatAmountOfSubstance objects, each FloatAmountOfSubstance has its own unit, and the displayUnit is just used for
* printing. The values but will always be internally stored as SI values or base values, and expressed using the display
* unit or base unit when printing.
* @param data Map<Integer, Float> or Map<Integer, FloatAmountOfSubstance>; the data for the vector
* @param size int; the size off the vector, i.e., the highest index
* @param displayUnit AmountOfSubstanceUnit; the display unit of the vector data, and the unit of the data points when the
* data is expressed as List<Float> or List<Number> in general
* @param storageType StorageType; the StorageType (SPARSE or DENSE) to use for constructing the Vector
*/
public FloatAmountOfSubstanceVector(final Map<Integer, ? extends Number> data, final int size,
final AmountOfSubstanceUnit displayUnit, final StorageType storageType)
{
this(data.size() == 0 ? FloatVectorData.instantiate(data, size, IdentityScale.SCALE, storageType)
: data.values().iterator().next() instanceof FloatAmountOfSubstance
? FloatVectorData.instantiate(data, size, IdentityScale.SCALE, storageType)
: FloatVectorData.instantiate(data, size, displayUnit.getScale(), storageType),
displayUnit);
}
/**
* Construct a FloatAmountOfSubstanceVector from a (sparse) map of index values to Number objects or a (sparse) map of index
* values to of FloatAmountOfSubstance objects. Using index values is particularly useful for sparse vectors. The size
* parameter indicates the size of the vector, since the largest index does not have to be part of the map. Note that the
* displayUnit has a different meaning depending on whether the map contains Number objects (e.g., Float objects) or
* FloatAmountOfSubstance objects. In case the map contains Number objects, the displayUnit indicates the unit in which the
* values in the map are expressed, as well as the unit in which they will be printed. In case the map contains
* FloatAmountOfSubstance objects, each FloatAmountOfSubstance has its own unit, and the displayUnit is just used for
* printing. The values but will always be internally stored as SI values or base values, and expressed using the display
* unit or base unit when printing. Assume the storage type is SPARSE since we offer the data as a Map.
* @param data Map<Integer, Float> or Map<Integer, FloatAmountOfSubstance>; the data for the vector
* @param size int; the size off the vector, i.e., the highest index
* @param displayUnit AmountOfSubstanceUnit; the display unit of the vector data, and the unit of the data points when the
* data is expressed as List<Float> or List<Number> in general
*/
public FloatAmountOfSubstanceVector(final Map<Integer, ? extends Number> data, final int size,
final AmountOfSubstanceUnit displayUnit)
{
this(data, size, displayUnit, StorageType.SPARSE);
}
/**
* Construct a FloatAmountOfSubstanceVector from a (sparse) map of index values to Number objects or a (sparse) map of index
* values to of FloatAmountOfSubstance objects. Using index values is particularly useful for sparse vectors. The size
* parameter indicates the size of the vector, since the largest index does not have to be part of the map. When data
* contains numbers such as Float, assume that they are expressed using SI units. When the data consists of
* FloatAmountOfSubstance objects, they each have their own unit, but will be printed using SI units or base units. The
* values but will always be internally stored as SI values or base values, and expressed using the display unit or base
* unit when printing.
* @param data Map<Integer, Float> or Map<Integer, FloatAmountOfSubstance>; the data for the vector
* @param size int; the size off the vector, i.e., the highest index
* @param storageType StorageType; the StorageType (SPARSE or DENSE) to use for constructing the Vector
*/
public FloatAmountOfSubstanceVector(final Map<Integer, ? extends Number> data, final int size,
final StorageType storageType)
{
this(data, size, AmountOfSubstanceUnit.SI, storageType);
}
/**
* Construct a FloatAmountOfSubstanceVector from a (sparse) map of index values to Number objects or a (sparse) map of index
* values to of FloatAmountOfSubstance objects. Using index values is particularly useful for sparse vectors. The size
* parameter indicates the size of the vector, since the largest index does not have to be part of the map. When data
* contains numbers such as Float, assume that they are expressed using SI units. When the data consists of
* FloatAmountOfSubstance objects, they each have their own unit, but will be printed using SI units or base units. The
* values but will always be internally stored as SI values or base values, and expressed using the display unit or base
* unit when printing. Assume the storage type is SPARSE since we offer the data as a Map.
* @param data Map<Integer, Float> or Map<Integer, FloatAmountOfSubstance>; the data for the vector
* @param size int; the size off the vector, i.e., the highest index
*/
public FloatAmountOfSubstanceVector(final Map<Integer, ? extends Number> data, final int size)
{
this(data, size, StorageType.SPARSE);
}
/* ****************************** Other methods ****************************** */
@Override
public Class<FloatAmountOfSubstance> getScalarClass()
{
return FloatAmountOfSubstance.class;
}
@Override
public FloatAmountOfSubstanceVector instantiateVector(final FloatVectorData fvd, final AmountOfSubstanceUnit displayUnit)
{
return new FloatAmountOfSubstanceVector(fvd, displayUnit);
}
@Override
public FloatAmountOfSubstance instantiateScalarSI(final float valueSI, final AmountOfSubstanceUnit displayUnit)
{
FloatAmountOfSubstance result = FloatAmountOfSubstance.instantiateSI(valueSI);
result.setDisplayUnit(displayUnit);
return result;
}
}