multiplyBy(float) |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
divideBy(float) |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
times(FloatVectorRel) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
divide(FloatVectorRel) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
times(double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
divide(double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
plus(FloatVectorRel) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
minus(FloatVectorRel) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
incrementBy(FloatScalarRel) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
incrementBy(FloatVectorRel) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
decrementBy(FloatScalarRel) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
decrementBy(FloatVectorRel) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
zSum() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
FloatVectorRel(FloatVectorData, Unit) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
multiplyBy(double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
divideBy(double) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
times(float) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
divide(float) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |