reciprocal() |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
valueOf(String) |  | 100% |  | 100% | 0 | 3 | 0 | 12 | 0 | 1 |
static {...} |  | 100% | | n/a | 0 | 1 | 0 | 7 | 0 | 1 |
max(FloatSolidAngle, FloatSolidAngle, FloatSolidAngle[]) |  | 100% |  | 100% | 0 | 4 | 0 | 5 | 0 | 1 |
min(FloatSolidAngle, FloatSolidAngle, FloatSolidAngle[]) |  | 100% |  | 100% | 0 | 4 | 0 | 5 | 0 | 1 |
of(float, String) |  | 100% |  | 100% | 0 | 3 | 0 | 6 | 0 | 1 |
interpolate(FloatSolidAngle, FloatSolidAngle, float) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
divide(FloatSolidAngle) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
times(FloatLuminousIntensity) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
max(FloatSolidAngle, FloatSolidAngle) |  | 100% |  | 100% | 0 | 2 | 0 | 1 | 0 | 1 |
min(FloatSolidAngle, FloatSolidAngle) |  | 100% |  | 100% | 0 | 2 | 0 | 1 | 0 | 1 |
FloatSolidAngle(double, SolidAngleUnit) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
instantiateRel(float, SolidAngleUnit) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
instantiateSI(float) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
FloatSolidAngle(float, SolidAngleUnit) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
FloatSolidAngle(FloatSolidAngle) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |