reciprocal() |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
valueOf(String) |  | 100% |  | 100% | 0 | 3 | 0 | 12 | 0 | 1 |
static {...} |  | 100% | | n/a | 0 | 1 | 0 | 7 | 0 | 1 |
max(FloatForce, FloatForce, FloatForce[]) |  | 100% |  | 100% | 0 | 4 | 0 | 5 | 0 | 1 |
min(FloatForce, FloatForce, FloatForce[]) |  | 100% |  | 100% | 0 | 4 | 0 | 5 | 0 | 1 |
of(float, String) |  | 100% |  | 100% | 0 | 3 | 0 | 6 | 0 | 1 |
interpolate(FloatForce, FloatForce, float) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
divide(FloatForce) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
times(FloatLength) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
divide(FloatLinearDensity) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
divide(FloatEnergy) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
times(FloatSpeed) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
divide(FloatMass) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
divide(FloatAcceleration) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
divide(FloatArea) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
divide(FloatPressure) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
max(FloatForce, FloatForce) |  | 100% |  | 100% | 0 | 2 | 0 | 1 | 0 | 1 |
min(FloatForce, FloatForce) |  | 100% |  | 100% | 0 | 2 | 0 | 1 | 0 | 1 |
FloatForce(double, ForceUnit) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
instantiateRel(float, ForceUnit) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
instantiateSI(float) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
FloatForce(float, ForceUnit) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
FloatForce(FloatForce) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |