instantiateVectorAbs(FloatVectorData, DirectionUnit) |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
FloatAngleMatrix(float[][], AngleUnit, StorageType) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
FloatAngleMatrix(Collection, AngleUnit, int, int, StorageType) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
FloatAngleMatrix(Collection, AngleUnit, int, int) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
FloatAngleMatrix(Collection, int, int, StorageType) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
FloatAngleMatrix(Collection, int, int) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
instantiateScalarSI(float, AngleUnit) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
instantiateScalarAbsSI(float, DirectionUnit) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
FloatAngleMatrix(FloatAngle[][], AngleUnit, StorageType) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
FloatAngleMatrix(float[][], AngleUnit) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
FloatAngleMatrix(float[][], StorageType) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
FloatAngleMatrix(FloatAngle[][], AngleUnit) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
FloatAngleMatrix(FloatAngle[][], StorageType) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
instantiateMatrix(FloatMatrixData, AngleUnit) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
instantiateVector(FloatVectorData, AngleUnit) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
instantiateMatrixAbs(FloatMatrixData, DirectionUnit) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
FloatAngleMatrix(FloatMatrixData, AngleUnit) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
FloatAngleMatrix(float[][]) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
FloatAngleMatrix(FloatAngle[][]) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
getScalarClass() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
getVectorClass() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |