reciprocal() | | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
valueOf(String) | | 100% | | 100% | 0 | 3 | 0 | 12 | 0 | 1 |
static {...} | | 100% | | n/a | 0 | 1 | 0 | 7 | 0 | 1 |
max(SolidAngle, SolidAngle, SolidAngle[]) | | 100% | | 100% | 0 | 4 | 0 | 5 | 0 | 1 |
min(SolidAngle, SolidAngle, SolidAngle[]) | | 100% | | 100% | 0 | 4 | 0 | 5 | 0 | 1 |
of(double, String) | | 100% | | 100% | 0 | 3 | 0 | 6 | 0 | 1 |
interpolate(SolidAngle, SolidAngle, double) | | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
divide(SolidAngle) | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
times(LuminousIntensity) | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
max(SolidAngle, SolidAngle) | | 100% | | 100% | 0 | 2 | 0 | 1 | 0 | 1 |
min(SolidAngle, SolidAngle) | | 100% | | 100% | 0 | 2 | 0 | 1 | 0 | 1 |
instantiateRel(double, SolidAngleUnit) | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
instantiateSI(double) | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
SolidAngle(double, SolidAngleUnit) | | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
SolidAngle(SolidAngle) | | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |