| reciprocal() |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
| valueOf(String) |  | 100% |  | 100% | 0 | 4 | 0 | 12 | 0 | 1 |
| static {...} |  | 100% | | n/a | 0 | 1 | 0 | 7 | 0 | 1 |
| of(float, String) |  | 100% |  | 100% | 0 | 3 | 0 | 6 | 0 | 1 |
| max(FloatLuminousFlux, FloatLuminousFlux, FloatLuminousFlux[]) |  | 100% |  | 100% | 0 | 4 | 0 | 5 | 0 | 1 |
| min(FloatLuminousFlux, FloatLuminousFlux, FloatLuminousFlux[]) |  | 100% |  | 100% | 0 | 4 | 0 | 5 | 0 | 1 |
| interpolate(FloatLuminousFlux, FloatLuminousFlux, float) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| divide(FloatLuminousFlux) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| divide(FloatArea) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| divide(FloatIlluminance) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| divide(FloatLuminousIntensity) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| divide(FloatSolidAngle) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| max(FloatLuminousFlux, FloatLuminousFlux) |  | 100% |  | 100% | 0 | 2 | 0 | 1 | 0 | 1 |
| min(FloatLuminousFlux, FloatLuminousFlux) |  | 100% |  | 100% | 0 | 2 | 0 | 1 | 0 | 1 |
| FloatLuminousFlux(double, LuminousFluxUnit) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| instantiateRel(float, LuminousFluxUnit) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| instantiateSI(float) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| FloatLuminousFlux(float, LuminousFluxUnit) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| FloatLuminousFlux(FloatLuminousFlux) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |