FloatSpeed.java
package org.djunits.value.vfloat.scalar;
import java.util.regex.Matcher;
import javax.annotation.Generated;
import org.djunits.Throw;
import org.djunits.unit.AccelerationUnit;
import org.djunits.unit.DimensionlessUnit;
import org.djunits.unit.DurationUnit;
import org.djunits.unit.EnergyUnit;
import org.djunits.unit.FlowVolumeUnit;
import org.djunits.unit.ForceUnit;
import org.djunits.unit.FrequencyUnit;
import org.djunits.unit.LengthUnit;
import org.djunits.unit.MomentumUnit;
import org.djunits.unit.PowerUnit;
import org.djunits.unit.SpeedUnit;
import org.djunits.value.util.ValueUtil;
import org.djunits.value.vfloat.scalar.base.AbstractFloatScalarRel;
/**
* Easy access methods for the FloatSpeed FloatScalar, which is relative by definition.
* <p>
* Copyright (c) 2013-2020 Delft University of Technology, PO Box 5, 2600 AA, Delft, the Netherlands. All rights reserved. <br>
* BSD-style license. See <a href="https://djunits.org/docs/license.html">DJUNITS License</a>.
* </p>
* @author <a href="https://www.tudelft.nl/averbraeck">Alexander Verbraeck</a>
* @author <a href="https://www.tudelft.nl/staff/p.knoppers/">Peter Knoppers</a>
*/
@Generated(value = "org.djunits.generator.GenerateDJUNIT", date = "2020-01-19T15:21:24.964166400Z")
public class FloatSpeed extends AbstractFloatScalarRel<SpeedUnit, FloatSpeed>
{
/** */
private static final long serialVersionUID = 20150901L;
/** Constant with value zero. */
public static final FloatSpeed ZERO = new FloatSpeed(0.0f, SpeedUnit.SI);
/** Constant with value one. */
public static final FloatSpeed ONE = new FloatSpeed(1.0f, SpeedUnit.SI);
/** Constant with value NaN. */
@SuppressWarnings("checkstyle:constantname")
public static final FloatSpeed NaN = new FloatSpeed(Float.NaN, SpeedUnit.SI);
/** Constant with value POSITIVE_INFINITY. */
public static final FloatSpeed POSITIVE_INFINITY = new FloatSpeed(Float.POSITIVE_INFINITY, SpeedUnit.SI);
/** Constant with value NEGATIVE_INFINITY. */
public static final FloatSpeed NEGATIVE_INFINITY = new FloatSpeed(Float.NEGATIVE_INFINITY, SpeedUnit.SI);
/** Constant with value MAX_VALUE. */
public static final FloatSpeed POS_MAXVALUE = new FloatSpeed(Float.MAX_VALUE, SpeedUnit.SI);
/** Constant with value -MAX_VALUE. */
public static final FloatSpeed NEG_MAXVALUE = new FloatSpeed(-Float.MAX_VALUE, SpeedUnit.SI);
/**
* Construct FloatSpeed scalar.
* @param value float; the float value
* @param unit unit for the float value
*/
public FloatSpeed(final float value, final SpeedUnit unit)
{
super(value, unit);
}
/**
* Construct FloatSpeed scalar.
* @param value Scalar from which to construct this instance
*/
public FloatSpeed(final FloatSpeed value)
{
super(value);
}
/**
* Construct FloatSpeed scalar using a double value.
* @param value double; the double value
* @param unit unit for the resulting float value
*/
public FloatSpeed(final double value, final SpeedUnit unit)
{
super((float) value, unit);
}
/** {@inheritDoc} */
@Override
public final FloatSpeed instantiateRel(final float value, final SpeedUnit unit)
{
return new FloatSpeed(value, unit);
}
/**
* Construct FloatSpeed scalar.
* @param value float; the float value in SI units
* @return the new scalar with the SI value
*/
public static final FloatSpeed instantiateSI(final float value)
{
return new FloatSpeed(value, SpeedUnit.SI);
}
/**
* Interpolate between two values.
* @param zero the low value
* @param one the high value
* @param ratio double; the ratio between 0 and 1, inclusive
* @return a Scalar at the ratio between
*/
public static FloatSpeed interpolate(final FloatSpeed zero, final FloatSpeed one, final float ratio)
{
return new FloatSpeed(zero.getInUnit() * (1 - ratio) + one.getInUnit(zero.getDisplayUnit()) * ratio,
zero.getDisplayUnit());
}
/**
* Return the maximum value of two relative scalars.
* @param r1 the first scalar
* @param r2 the second scalar
* @return the maximum value of two relative scalars
*/
public static FloatSpeed max(final FloatSpeed r1, final FloatSpeed r2)
{
return r1.gt(r2) ? r1 : r2;
}
/**
* Return the maximum value of more than two relative scalars.
* @param r1 the first scalar
* @param r2 the second scalar
* @param rn the other scalars
* @return the maximum value of more than two relative scalars
*/
public static FloatSpeed max(final FloatSpeed r1, final FloatSpeed r2, final FloatSpeed... rn)
{
FloatSpeed maxr = r1.gt(r2) ? r1 : r2;
for (FloatSpeed r : rn)
{
if (r.gt(maxr))
{
maxr = r;
}
}
return maxr;
}
/**
* Return the minimum value of two relative scalars.
* @param r1 the first scalar
* @param r2 the second scalar
* @return the minimum value of two relative scalars
*/
public static FloatSpeed min(final FloatSpeed r1, final FloatSpeed r2)
{
return r1.lt(r2) ? r1 : r2;
}
/**
* Return the minimum value of more than two relative scalars.
* @param r1 the first scalar
* @param r2 the second scalar
* @param rn the other scalars
* @return the minimum value of more than two relative scalars
*/
public static FloatSpeed min(final FloatSpeed r1, final FloatSpeed r2, final FloatSpeed... rn)
{
FloatSpeed minr = r1.lt(r2) ? r1 : r2;
for (FloatSpeed r : rn)
{
if (r.lt(minr))
{
minr = r;
}
}
return minr;
}
/**
* Returns a FloatSpeed representation of a textual representation of a value with a unit. The String representation that
* can be parsed is the double value in the unit, followed by the official abbreviation of the unit. Spaces are allowed, but
* not required, between the value and the unit.
* @param text String; the textual representation to parse into a FloatSpeed
* @return FloatSpeed; the Scalar representation of the value in its unit
* @throws IllegalArgumentException when the text cannot be parsed
* @throws NullPointerException when the text argument is null
*/
public static FloatSpeed valueOf(final String text)
{
Throw.whenNull(text, "Error parsing FloatSpeed: text to parse is null");
Throw.when(text.length() == 0, IllegalArgumentException.class, "Error parsing FloatSpeed: empty text to parse");
Matcher matcher = ValueUtil.NUMBER_PATTERN.matcher(text);
if (matcher.find())
{
int index = matcher.end();
String unitString = text.substring(index).trim();
String valueString = text.substring(0, index).trim();
SpeedUnit unit = SpeedUnit.BASE.getUnitByAbbreviation(unitString);
if (unit != null)
{
float f = Float.parseFloat(valueString);
return new FloatSpeed(f, unit);
}
}
throw new IllegalArgumentException("Error parsing FloatSpeed from " + text);
}
/**
* Returns a FloatSpeed based on a value and the textual representation of the unit.
* @param value double; the value to use
* @param unitString String; the textual representation of the unit
* @return FloatSpeed; the Scalar representation of the value in its unit
* @throws IllegalArgumentException when the unit cannot be parsed or is incorrect
* @throws NullPointerException when the unitString argument is null
*/
public static FloatSpeed of(final float value, final String unitString)
{
Throw.whenNull(unitString, "Error parsing FloatSpeed: unitString is null");
Throw.when(unitString.length() == 0, IllegalArgumentException.class, "Error parsing FloatSpeed: empty unitString");
SpeedUnit unit = SpeedUnit.BASE.getUnitByAbbreviation(unitString);
if (unit != null)
{
return new FloatSpeed(value, unit);
}
throw new IllegalArgumentException("Error parsing FloatSpeed with unit " + unitString);
}
/**
* Calculate the division of FloatSpeed and FloatSpeed, which results in a FloatDimensionless scalar.
* @param v FloatSpeed scalar
* @return FloatDimensionless scalar as a division of FloatSpeed and FloatSpeed
*/
public final FloatDimensionless divide(final FloatSpeed v)
{
return new FloatDimensionless(this.si / v.si, DimensionlessUnit.SI);
}
/**
* Calculate the multiplication of FloatSpeed and FloatArea, which results in a FloatFlowVolume scalar.
* @param v FloatSpeed scalar
* @return FloatFlowVolume scalar as a multiplication of FloatSpeed and FloatArea
*/
public final FloatFlowVolume times(final FloatArea v)
{
return new FloatFlowVolume(this.si * v.si, FlowVolumeUnit.SI);
}
/**
* Calculate the multiplication of FloatSpeed and FloatForce, which results in a FloatPower scalar.
* @param v FloatSpeed scalar
* @return FloatPower scalar as a multiplication of FloatSpeed and FloatForce
*/
public final FloatPower times(final FloatForce v)
{
return new FloatPower(this.si * v.si, PowerUnit.SI);
}
/**
* Calculate the multiplication of FloatSpeed and FloatFrequency, which results in a FloatAcceleration scalar.
* @param v FloatSpeed scalar
* @return FloatAcceleration scalar as a multiplication of FloatSpeed and FloatFrequency
*/
public final FloatAcceleration times(final FloatFrequency v)
{
return new FloatAcceleration(this.si * v.si, AccelerationUnit.SI);
}
/**
* Calculate the division of FloatSpeed and FloatLength, which results in a FloatFrequency scalar.
* @param v FloatSpeed scalar
* @return FloatFrequency scalar as a division of FloatSpeed and FloatLength
*/
public final FloatFrequency divide(final FloatLength v)
{
return new FloatFrequency(this.si / v.si, FrequencyUnit.SI);
}
/**
* Calculate the division of FloatSpeed and FloatFrequency, which results in a FloatLength scalar.
* @param v FloatSpeed scalar
* @return FloatLength scalar as a division of FloatSpeed and FloatFrequency
*/
public final FloatLength divide(final FloatFrequency v)
{
return new FloatLength(this.si / v.si, LengthUnit.SI);
}
/**
* Calculate the multiplication of FloatSpeed and FloatLinearDensity, which results in a FloatFrequency scalar.
* @param v FloatSpeed scalar
* @return FloatFrequency scalar as a multiplication of FloatSpeed and FloatLinearDensity
*/
public final FloatFrequency times(final FloatLinearDensity v)
{
return new FloatFrequency(this.si * v.si, FrequencyUnit.SI);
}
/**
* Calculate the multiplication of FloatSpeed and FloatDuration, which results in a FloatLength scalar.
* @param v FloatSpeed scalar
* @return FloatLength scalar as a multiplication of FloatSpeed and FloatDuration
*/
public final FloatLength times(final FloatDuration v)
{
return new FloatLength(this.si * v.si, LengthUnit.SI);
}
/**
* Calculate the division of FloatSpeed and FloatDuration, which results in a FloatAcceleration scalar.
* @param v FloatSpeed scalar
* @return FloatAcceleration scalar as a division of FloatSpeed and FloatDuration
*/
public final FloatAcceleration divide(final FloatDuration v)
{
return new FloatAcceleration(this.si / v.si, AccelerationUnit.SI);
}
/**
* Calculate the division of FloatSpeed and FloatAcceleration, which results in a FloatDuration scalar.
* @param v FloatSpeed scalar
* @return FloatDuration scalar as a division of FloatSpeed and FloatAcceleration
*/
public final FloatDuration divide(final FloatAcceleration v)
{
return new FloatDuration(this.si / v.si, DurationUnit.SI);
}
/**
* Calculate the multiplication of FloatSpeed and FloatFlowMass, which results in a FloatForce scalar.
* @param v FloatSpeed scalar
* @return FloatForce scalar as a multiplication of FloatSpeed and FloatFlowMass
*/
public final FloatForce times(final FloatFlowMass v)
{
return new FloatForce(this.si * v.si, ForceUnit.SI);
}
/**
* Calculate the multiplication of FloatSpeed and FloatMass, which results in a FloatMomentum scalar.
* @param v FloatSpeed scalar
* @return FloatMomentum scalar as a multiplication of FloatSpeed and FloatMass
*/
public final FloatMomentum times(final FloatMass v)
{
return new FloatMomentum(this.si * v.si, MomentumUnit.SI);
}
/**
* Calculate the multiplication of FloatSpeed and FloatMomentum, which results in a FloatEnergy scalar.
* @param v FloatSpeed scalar
* @return FloatEnergy scalar as a multiplication of FloatSpeed and FloatMomentum
*/
public final FloatEnergy times(final FloatMomentum v)
{
return new FloatEnergy(this.si * v.si, EnergyUnit.SI);
}
}