FloatForce.java
package org.djunits.value.vfloat.scalar;
import java.util.regex.Matcher;
import javax.annotation.Generated;
import org.djunits.Throw;
import org.djunits.unit.AccelerationUnit;
import org.djunits.unit.AreaUnit;
import org.djunits.unit.DimensionlessUnit;
import org.djunits.unit.EnergyUnit;
import org.djunits.unit.ForceUnit;
import org.djunits.unit.LinearDensityUnit;
import org.djunits.unit.MassUnit;
import org.djunits.unit.PowerUnit;
import org.djunits.unit.PressureUnit;
import org.djunits.value.util.ValueUtil;
import org.djunits.value.vfloat.scalar.base.AbstractFloatScalarRel;
/**
* Easy access methods for the FloatForce FloatScalar, which is relative by definition.
* <p>
* Copyright (c) 2013-2020 Delft University of Technology, PO Box 5, 2600 AA, Delft, the Netherlands. All rights reserved. <br>
* BSD-style license. See <a href="https://djunits.org/docs/license.html">DJUNITS License</a>.
* </p>
* @author <a href="https://www.tudelft.nl/averbraeck">Alexander Verbraeck</a>
* @author <a href="https://www.tudelft.nl/staff/p.knoppers/">Peter Knoppers</a>
*/
@Generated(value = "org.djunits.generator.GenerateDJUNIT", date = "2020-01-19T15:21:24.964166400Z")
public class FloatForce extends AbstractFloatScalarRel<ForceUnit, FloatForce>
{
/** */
private static final long serialVersionUID = 20150901L;
/** Constant with value zero. */
public static final FloatForce ZERO = new FloatForce(0.0f, ForceUnit.SI);
/** Constant with value one. */
public static final FloatForce ONE = new FloatForce(1.0f, ForceUnit.SI);
/** Constant with value NaN. */
@SuppressWarnings("checkstyle:constantname")
public static final FloatForce NaN = new FloatForce(Float.NaN, ForceUnit.SI);
/** Constant with value POSITIVE_INFINITY. */
public static final FloatForce POSITIVE_INFINITY = new FloatForce(Float.POSITIVE_INFINITY, ForceUnit.SI);
/** Constant with value NEGATIVE_INFINITY. */
public static final FloatForce NEGATIVE_INFINITY = new FloatForce(Float.NEGATIVE_INFINITY, ForceUnit.SI);
/** Constant with value MAX_VALUE. */
public static final FloatForce POS_MAXVALUE = new FloatForce(Float.MAX_VALUE, ForceUnit.SI);
/** Constant with value -MAX_VALUE. */
public static final FloatForce NEG_MAXVALUE = new FloatForce(-Float.MAX_VALUE, ForceUnit.SI);
/**
* Construct FloatForce scalar.
* @param value float; the float value
* @param unit unit for the float value
*/
public FloatForce(final float value, final ForceUnit unit)
{
super(value, unit);
}
/**
* Construct FloatForce scalar.
* @param value Scalar from which to construct this instance
*/
public FloatForce(final FloatForce value)
{
super(value);
}
/**
* Construct FloatForce scalar using a double value.
* @param value double; the double value
* @param unit unit for the resulting float value
*/
public FloatForce(final double value, final ForceUnit unit)
{
super((float) value, unit);
}
/** {@inheritDoc} */
@Override
public final FloatForce instantiateRel(final float value, final ForceUnit unit)
{
return new FloatForce(value, unit);
}
/**
* Construct FloatForce scalar.
* @param value float; the float value in SI units
* @return the new scalar with the SI value
*/
public static final FloatForce instantiateSI(final float value)
{
return new FloatForce(value, ForceUnit.SI);
}
/**
* Interpolate between two values.
* @param zero the low value
* @param one the high value
* @param ratio double; the ratio between 0 and 1, inclusive
* @return a Scalar at the ratio between
*/
public static FloatForce interpolate(final FloatForce zero, final FloatForce one, final float ratio)
{
return new FloatForce(zero.getInUnit() * (1 - ratio) + one.getInUnit(zero.getDisplayUnit()) * ratio,
zero.getDisplayUnit());
}
/**
* Return the maximum value of two relative scalars.
* @param r1 the first scalar
* @param r2 the second scalar
* @return the maximum value of two relative scalars
*/
public static FloatForce max(final FloatForce r1, final FloatForce r2)
{
return r1.gt(r2) ? r1 : r2;
}
/**
* Return the maximum value of more than two relative scalars.
* @param r1 the first scalar
* @param r2 the second scalar
* @param rn the other scalars
* @return the maximum value of more than two relative scalars
*/
public static FloatForce max(final FloatForce r1, final FloatForce r2, final FloatForce... rn)
{
FloatForce maxr = r1.gt(r2) ? r1 : r2;
for (FloatForce r : rn)
{
if (r.gt(maxr))
{
maxr = r;
}
}
return maxr;
}
/**
* Return the minimum value of two relative scalars.
* @param r1 the first scalar
* @param r2 the second scalar
* @return the minimum value of two relative scalars
*/
public static FloatForce min(final FloatForce r1, final FloatForce r2)
{
return r1.lt(r2) ? r1 : r2;
}
/**
* Return the minimum value of more than two relative scalars.
* @param r1 the first scalar
* @param r2 the second scalar
* @param rn the other scalars
* @return the minimum value of more than two relative scalars
*/
public static FloatForce min(final FloatForce r1, final FloatForce r2, final FloatForce... rn)
{
FloatForce minr = r1.lt(r2) ? r1 : r2;
for (FloatForce r : rn)
{
if (r.lt(minr))
{
minr = r;
}
}
return minr;
}
/**
* Returns a FloatForce representation of a textual representation of a value with a unit. The String representation that
* can be parsed is the double value in the unit, followed by the official abbreviation of the unit. Spaces are allowed, but
* not required, between the value and the unit.
* @param text String; the textual representation to parse into a FloatForce
* @return FloatForce; the Scalar representation of the value in its unit
* @throws IllegalArgumentException when the text cannot be parsed
* @throws NullPointerException when the text argument is null
*/
public static FloatForce valueOf(final String text)
{
Throw.whenNull(text, "Error parsing FloatForce: text to parse is null");
Throw.when(text.length() == 0, IllegalArgumentException.class, "Error parsing FloatForce: empty text to parse");
Matcher matcher = ValueUtil.NUMBER_PATTERN.matcher(text);
if (matcher.find())
{
int index = matcher.end();
String unitString = text.substring(index).trim();
String valueString = text.substring(0, index).trim();
ForceUnit unit = ForceUnit.BASE.getUnitByAbbreviation(unitString);
if (unit != null)
{
float f = Float.parseFloat(valueString);
return new FloatForce(f, unit);
}
}
throw new IllegalArgumentException("Error parsing FloatForce from " + text);
}
/**
* Returns a FloatForce based on a value and the textual representation of the unit.
* @param value double; the value to use
* @param unitString String; the textual representation of the unit
* @return FloatForce; the Scalar representation of the value in its unit
* @throws IllegalArgumentException when the unit cannot be parsed or is incorrect
* @throws NullPointerException when the unitString argument is null
*/
public static FloatForce of(final float value, final String unitString)
{
Throw.whenNull(unitString, "Error parsing FloatForce: unitString is null");
Throw.when(unitString.length() == 0, IllegalArgumentException.class, "Error parsing FloatForce: empty unitString");
ForceUnit unit = ForceUnit.BASE.getUnitByAbbreviation(unitString);
if (unit != null)
{
return new FloatForce(value, unit);
}
throw new IllegalArgumentException("Error parsing FloatForce with unit " + unitString);
}
/**
* Calculate the division of FloatForce and FloatForce, which results in a FloatDimensionless scalar.
* @param v FloatForce scalar
* @return FloatDimensionless scalar as a division of FloatForce and FloatForce
*/
public final FloatDimensionless divide(final FloatForce v)
{
return new FloatDimensionless(this.si / v.si, DimensionlessUnit.SI);
}
/**
* Calculate the multiplication of FloatForce and FloatLength, which results in a FloatEnergy scalar.
* @param v FloatForce scalar
* @return FloatEnergy scalar as a multiplication of FloatForce and FloatLength
*/
public final FloatEnergy times(final FloatLength v)
{
return new FloatEnergy(this.si * v.si, EnergyUnit.SI);
}
/**
* Calculate the division of FloatForce and FloatLinearDensity, which results in a FloatEnergy scalar.
* @param v FloatForce scalar
* @return FloatEnergy scalar as a division of FloatForce and FloatLinearDensity
*/
public final FloatEnergy divide(final FloatLinearDensity v)
{
return new FloatEnergy(this.si / v.si, EnergyUnit.SI);
}
/**
* Calculate the division of FloatForce and FloatEnergy, which results in a FloatLinearDensity scalar.
* @param v FloatForce scalar
* @return FloatLinearDensity scalar as a division of FloatForce and FloatEnergy
*/
public final FloatLinearDensity divide(final FloatEnergy v)
{
return new FloatLinearDensity(this.si / v.si, LinearDensityUnit.SI);
}
/**
* Calculate the multiplication of FloatForce and FloatSpeed, which results in a FloatPower scalar.
* @param v FloatForce scalar
* @return FloatPower scalar as a multiplication of FloatForce and FloatSpeed
*/
public final FloatPower times(final FloatSpeed v)
{
return new FloatPower(this.si * v.si, PowerUnit.SI);
}
/**
* Calculate the division of FloatForce and FloatMass, which results in a FloatAcceleration scalar.
* @param v FloatForce scalar
* @return FloatAcceleration scalar as a division of FloatForce and FloatMass
*/
public final FloatAcceleration divide(final FloatMass v)
{
return new FloatAcceleration(this.si / v.si, AccelerationUnit.SI);
}
/**
* Calculate the division of FloatForce and FloatAcceleration, which results in a FloatMass scalar.
* @param v FloatForce scalar
* @return FloatMass scalar as a division of FloatForce and FloatAcceleration
*/
public final FloatMass divide(final FloatAcceleration v)
{
return new FloatMass(this.si / v.si, MassUnit.SI);
}
/**
* Calculate the division of FloatForce and FloatArea, which results in a FloatPressure scalar.
* @param v FloatForce scalar
* @return FloatPressure scalar as a division of FloatForce and FloatArea
*/
public final FloatPressure divide(final FloatArea v)
{
return new FloatPressure(this.si / v.si, PressureUnit.SI);
}
/**
* Calculate the division of FloatForce and FloatPressure, which results in a FloatArea scalar.
* @param v FloatForce scalar
* @return FloatArea scalar as a division of FloatForce and FloatPressure
*/
public final FloatArea divide(final FloatPressure v)
{
return new FloatArea(this.si / v.si, AreaUnit.SI);
}
}