Interface AngleUtil


  • public interface AngleUtil
    Utilities for Angles, such as normalization between 0 and 2 * PI.

    Copyright (c) 2013-2020 Delft University of Technology, PO Box 5, 2600 AA, Delft, the Netherlands. All rights reserved.
    BSD-style license. See OpenTrafficSim License.

    Author:
    Alexander Verbraeck, Peter Knoppers
    • Method Summary

      Static Methods 
      Modifier and Type Method Description
      static double normalize​(double angle)
      Normalize an angle between 0 and 2 * PI.
      static float normalize​(float angle)
      Normalize an angle between 0 and 2 * PI.
      static Angle normalize​(Angle angle)
      Normalize an angle between 0 and 2 * PI.
      static FloatAngle normalize​(FloatAngle angle)
      Normalize an angle between 0 and 2 * PI.
    • Method Detail

      • normalize

        static double normalize​(double angle)
        Normalize an angle between 0 and 2 * PI.
        Parameters:
        angle - double; original angle.
        Returns:
        angle between 0 and 2 * PI.
      • normalize

        static float normalize​(float angle)
        Normalize an angle between 0 and 2 * PI.
        Parameters:
        angle - float; original angle.
        Returns:
        angle between 0 and 2 * PI.
      • normalize

        static Angle normalize​(Angle angle)
        Normalize an angle between 0 and 2 * PI.
        Parameters:
        angle - Angle; original angle.
        Returns:
        Angle; a new Angle object with angle between 0 and 2 * PI.
      • normalize

        static FloatAngle normalize​(FloatAngle angle)
        Normalize an angle between 0 and 2 * PI.
        Parameters:
        angle - FloatAngle; original angle.
        Returns:
        angle between 0 and 2 * PI.