FloatMoneyPerEnergy.java
package org.djunits.value.vfloat.scalar;
import org.djunits.unit.DimensionlessUnit;
import org.djunits.unit.MoneyPerEnergyUnit;
import org.djunits.unit.MoneyUnit;
/**
* Easy access methods for the MoneyPerEnergy FloatScalar, which is relative by definition. An example is Speed. Instead of:
*
* <pre>
* FloatScalar.Rel<MoneyPerEnergyUnit> value = new FloatScalar.Rel<MoneyPerEnergyUnit>(100.0, MoneyPerEnergyUnit.SI);
* </pre>
*
* we can now write:
*
* <pre>
* FloatMoneyPerEnergy value = new FloatMoneyPerEnergy(100.0, MoneyPerEnergyUnit.SI);
* </pre>
*
* The compiler will automatically recognize which units belong to which quantity, and whether the quantity type and the unit
* used are compatible.
* <p>
* Copyright (c) 2013-2019 Delft University of Technology, PO Box 5, 2600 AA, Delft, the Netherlands. All rights reserved. <br>
* BSD-style license. See <a href="http://djunits.org/docs/license.html">DJUNITS License</a>.
* <p>
* $LastChangedDate: 2019-02-27 23:44:43 +0100 (Wed, 27 Feb 2019) $, @version $Revision: 333 $, by $Author: averbraeck $,
* initial version Sep 5, 2015 <br>
* @author <a href="http://www.tbm.tudelft.nl/averbraeck">Alexander Verbraeck</a>
* @author <a href="http://www.tudelft.nl/pknoppers">Peter Knoppers</a>
*/
public class FloatMoneyPerEnergy extends AbstractFloatScalarRel<MoneyPerEnergyUnit, FloatMoneyPerEnergy>
{
/** */
private static final long serialVersionUID = 20150901L;
/**
* Construct FloatMoneyPerEnergy scalar.
* @param value float value
* @param unit unit for the float value
*/
public FloatMoneyPerEnergy(final float value, final MoneyPerEnergyUnit unit)
{
super(value, unit);
}
/**
* Construct FloatMoneyPerEnergy scalar.
* @param value Scalar from which to construct this instance
*/
public FloatMoneyPerEnergy(final FloatMoneyPerEnergy value)
{
super(value);
}
/**
* Construct FloatMoneyPerEnergy scalar using a double value.
* @param value double value
* @param unit unit for the resulting float value
*/
public FloatMoneyPerEnergy(final double value, final MoneyPerEnergyUnit unit)
{
super((float) value, unit);
}
/** {@inheritDoc} */
@Override
public final FloatMoneyPerEnergy instantiateRel(final float value, final MoneyPerEnergyUnit unit)
{
return new FloatMoneyPerEnergy(value, unit);
}
/**
* Interpolate between two values.
* @param zero the low value
* @param one the high value
* @param ratio the ratio between 0 and 1, inclusive
* @return a Scalar at the ratio between
*/
public static FloatMoneyPerEnergy interpolate(final FloatMoneyPerEnergy zero, final FloatMoneyPerEnergy one,
final float ratio)
{
return new FloatMoneyPerEnergy(zero.getInUnit() * (1 - ratio) + one.getInUnit(zero.getUnit()) * ratio, zero.getUnit());
}
/**
* Return the maximum value of two monetary scalars.
* @param r1 the first scalar
* @param r2 the second scalar
* @return the maximum value of two monetary scalars
*/
public static FloatMoneyPerEnergy max(final FloatMoneyPerEnergy r1, final FloatMoneyPerEnergy r2)
{
return (r1.gt(r2)) ? r1 : r2;
}
/**
* Return the maximum value of more than two monetary scalars.
* @param r1 the first scalar
* @param r2 the second scalar
* @param rn the other scalars
* @return the maximum value of more than two monetary scalars
*/
public static FloatMoneyPerEnergy max(final FloatMoneyPerEnergy r1, final FloatMoneyPerEnergy r2,
final FloatMoneyPerEnergy... rn)
{
FloatMoneyPerEnergy maxr = (r1.gt(r2)) ? r1 : r2;
for (FloatMoneyPerEnergy r : rn)
{
if (r.gt(maxr))
{
maxr = r;
}
}
return maxr;
}
/**
* Return the minimum value of two monetary scalars.
* @param r1 the first scalar
* @param r2 the second scalar
* @return the minimum value of two monetary scalars
*/
public static FloatMoneyPerEnergy min(final FloatMoneyPerEnergy r1, final FloatMoneyPerEnergy r2)
{
return (r1.lt(r2)) ? r1 : r2;
}
/**
* Return the minimum value of more than two monetary scalars.
* @param r1 the first scalar
* @param r2 the second scalar
* @param rn the other scalars
* @return the minimum value of more than two monetary scalars
*/
public static FloatMoneyPerEnergy min(final FloatMoneyPerEnergy r1, final FloatMoneyPerEnergy r2,
final FloatMoneyPerEnergy... rn)
{
FloatMoneyPerEnergy minr = (r1.lt(r2)) ? r1 : r2;
for (FloatMoneyPerEnergy r : rn)
{
if (r.lt(minr))
{
minr = r;
}
}
return minr;
}
/**
* Calculate the division of FloatMoneyPerEnergy and FloatMoneyPerEnergy, which results in a FloatDimensionless scalar.
* @param v FloatMoneyPerEnergy scalar
* @return FloatDimensionless scalar as a division of FloatMoneyPerEnergy and FloatMoneyPerEnergy
*/
public final FloatDimensionless divideBy(final FloatMoneyPerEnergy v)
{
return new FloatDimensionless(this.si / v.si, DimensionlessUnit.SI);
}
/**
* Calculate the multiplication of FloatMoneyPerEnergy and FloatEnergy, which results in a FloatMoney scalar.
* @param v FloatMoneyPerEnergy scalar
* @return FloatMoney scalar as a multiplication of FloatMoneyPerEnergy and FloatEnergy
*/
public final FloatMoney multiplyBy(final FloatEnergy v)
{
return new FloatMoney(this.si * v.si, MoneyUnit.getStandardMoneyUnit());
}
}