FloatMoneyPerMass.java
package org.djunits.value.vfloat.scalar;
import org.djunits.unit.DimensionlessUnit;
import org.djunits.unit.MoneyPerMassUnit;
import org.djunits.unit.MoneyUnit;
/**
* Easy access methods for the MoneyPerMass FloatScalar, which is relative by definition. An example is Speed. Instead of:
*
* <pre>
* FloatScalar.Rel<MoneyPerMassUnit> value = new FloatScalar.Rel<MoneyPerMassUnit>(100.0, MoneyPerMassUnit.SI);
* </pre>
*
* we can now write:
*
* <pre>
* FloatMoneyPerMass value = new FloatMoneyPerMass(100.0, MoneyPerMassUnit.SI);
* </pre>
*
* The compiler will automatically recognize which units belong to which quantity, and whether the quantity type and the unit
* used are compatible.
* <p>
* Copyright (c) 2013-2019 Delft University of Technology, PO Box 5, 2600 AA, Delft, the Netherlands. All rights reserved. <br>
* BSD-style license. See <a href="http://djunits.org/docs/license.html">DJUNITS License</a>.
* <p>
* $LastChangedDate: 2019-02-27 23:44:43 +0100 (Wed, 27 Feb 2019) $, @version $Revision: 333 $, by $Author: averbraeck $,
* initial version Sep 5, 2015 <br>
* @author <a href="http://www.tbm.tudelft.nl/averbraeck">Alexander Verbraeck</a>
* @author <a href="http://www.tudelft.nl/pknoppers">Peter Knoppers</a>
*/
public class FloatMoneyPerMass extends AbstractFloatScalarRel<MoneyPerMassUnit, FloatMoneyPerMass>
{
/** */
private static final long serialVersionUID = 20150901L;
/**
* Construct FloatMoneyPerMass scalar.
* @param value float value
* @param unit unit for the float value
*/
public FloatMoneyPerMass(final float value, final MoneyPerMassUnit unit)
{
super(value, unit);
}
/**
* Construct FloatMoneyPerMass scalar.
* @param value Scalar from which to construct this instance
*/
public FloatMoneyPerMass(final FloatMoneyPerMass value)
{
super(value);
}
/**
* Construct FloatMoneyPerMass scalar using a double value.
* @param value double value
* @param unit unit for the resulting float value
*/
public FloatMoneyPerMass(final double value, final MoneyPerMassUnit unit)
{
super((float) value, unit);
}
/** {@inheritDoc} */
@Override
public final FloatMoneyPerMass instantiateRel(final float value, final MoneyPerMassUnit unit)
{
return new FloatMoneyPerMass(value, unit);
}
/**
* Interpolate between two values.
* @param zero the low value
* @param one the high value
* @param ratio the ratio between 0 and 1, inclusive
* @return a Scalar at the ratio between
*/
public static FloatMoneyPerMass interpolate(final FloatMoneyPerMass zero, final FloatMoneyPerMass one, final float ratio)
{
return new FloatMoneyPerMass(zero.getInUnit() * (1 - ratio) + one.getInUnit(zero.getUnit()) * ratio, zero.getUnit());
}
/**
* Return the maximum value of two monetary scalars.
* @param r1 the first scalar
* @param r2 the second scalar
* @return the maximum value of two monetary scalars
*/
public static FloatMoneyPerMass max(final FloatMoneyPerMass r1, final FloatMoneyPerMass r2)
{
return (r1.gt(r2)) ? r1 : r2;
}
/**
* Return the maximum value of more than two monetary scalars.
* @param r1 the first scalar
* @param r2 the second scalar
* @param rn the other scalars
* @return the maximum value of more than two monetary scalars
*/
public static FloatMoneyPerMass max(final FloatMoneyPerMass r1, final FloatMoneyPerMass r2, final FloatMoneyPerMass... rn)
{
FloatMoneyPerMass maxr = (r1.gt(r2)) ? r1 : r2;
for (FloatMoneyPerMass r : rn)
{
if (r.gt(maxr))
{
maxr = r;
}
}
return maxr;
}
/**
* Return the minimum value of two monetary scalars.
* @param r1 the first scalar
* @param r2 the second scalar
* @return the minimum value of two monetary scalars
*/
public static FloatMoneyPerMass min(final FloatMoneyPerMass r1, final FloatMoneyPerMass r2)
{
return (r1.lt(r2)) ? r1 : r2;
}
/**
* Return the minimum value of more than two monetary scalars.
* @param r1 the first scalar
* @param r2 the second scalar
* @param rn the other scalars
* @return the minimum value of more than two monetary scalars
*/
public static FloatMoneyPerMass min(final FloatMoneyPerMass r1, final FloatMoneyPerMass r2, final FloatMoneyPerMass... rn)
{
FloatMoneyPerMass minr = (r1.lt(r2)) ? r1 : r2;
for (FloatMoneyPerMass r : rn)
{
if (r.lt(minr))
{
minr = r;
}
}
return minr;
}
/**
* Calculate the division of FloatMoneyPerMass and FloatMoneyPerMass, which results in a FloatDimensionless scalar.
* @param v FloatMoneyPerMass scalar
* @return FloatDimensionless scalar as a division of FloatMoneyPerMass and FloatMoneyPerMass
*/
public final FloatDimensionless divideBy(final FloatMoneyPerMass v)
{
return new FloatDimensionless(this.si / v.si, DimensionlessUnit.SI);
}
/**
* Calculate the multiplication of FloatMoneyPerMass and FloatMass, which results in a FloatMoney scalar.
* @param v FloatMoneyPerMass scalar
* @return FloatMoney scalar as a multiplication of FloatMoneyPerMass and FloatMass
*/
public final FloatMoney multiplyBy(final FloatMass v)
{
return new FloatMoney(this.si * v.si, MoneyUnit.getStandardMoneyUnit());
}
}