| valueOf(String) |  | 0% |  | 0% | 6 | 6 | 16 | 16 | 1 | 1 |
| max(FloatAngle, FloatAngle, FloatAngle[]) |  | 0% |  | 0% | 4 | 4 | 5 | 5 | 1 | 1 |
| min(FloatAngle, FloatAngle, FloatAngle[]) |  | 0% |  | 0% | 4 | 4 | 5 | 5 | 1 | 1 |
| plus(FloatDirection) |  | 0% | | n/a | 1 | 1 | 2 | 2 | 1 | 1 |
| max(FloatAngle, FloatAngle) |  | 0% |  | 0% | 2 | 2 | 1 | 1 | 1 | 1 |
| min(FloatAngle, FloatAngle) |  | 0% |  | 0% | 2 | 2 | 1 | 1 | 1 | 1 |
| createSI(float) |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
| instantiateAbs(float, DirectionUnit) |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
| static {...} |  | 100% | | n/a | 0 | 1 | 0 | 6 | 0 | 1 |
| interpolate(FloatAngle, FloatAngle, float) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| divideBy(FloatAngle) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| FloatAngle(double, AngleUnit) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| instantiateRel(float, AngleUnit) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| FloatAngle(float, AngleUnit) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| FloatAngle(FloatAngle) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |