| Element | Missed Instructions | Cov. | Missed Branches | Cov. | Missed | Cxty | Missed | Lines | Missed | Methods |
| Total | 17 of 52 | 67% | 0 of 0 | n/a | 3 | 8 | 3 | 8 | 3 | 8 |
| minus(FloatMatrix.Abs, FloatMatrix.Abs) | 0% | n/a | 1 | 1 | 1 | 1 | 1 | 1 | ||
| divide(FloatMatrix.Rel, FloatMatrix.Rel) | 0% | n/a | 1 | 1 | 1 | 1 | 1 | 1 | ||
| FloatMatrix() | 0% | n/a | 1 | 1 | 1 | 1 | 1 | 1 | ||
| plus(FloatMatrix.Abs, FloatMatrix.Rel) | 100% | n/a | 0 | 1 | 0 | 1 | 0 | 1 | ||
| plus(FloatMatrix.Rel, FloatMatrix.Rel) | 100% | n/a | 0 | 1 | 0 | 1 | 0 | 1 | ||
| minus(FloatMatrix.Abs, FloatMatrix.Rel) | 100% | n/a | 0 | 1 | 0 | 1 | 0 | 1 | ||
| minus(FloatMatrix.Rel, FloatMatrix.Rel) | 100% | n/a | 0 | 1 | 0 | 1 | 0 | 1 | ||
| times(FloatMatrix.Rel, FloatMatrix.Rel) | 100% | n/a | 0 | 1 | 0 | 1 | 0 | 1 |