AngleUtil.java
package org.djunits.value;
import org.djunits.unit.AngleUnit;
import org.djunits.unit.DirectionUnit;
import org.djunits.value.vdouble.scalar.Angle;
import org.djunits.value.vdouble.scalar.Direction;
import org.djunits.value.vdouble.scalar.DoubleScalar;
import org.djunits.value.vfloat.scalar.FloatAngle;
import org.djunits.value.vfloat.scalar.FloatDirection;
import org.djunits.value.vfloat.scalar.FloatScalar;
/**
* Utilities for Angles, such as normalization between 0 and 2 * PI.
* <p>
* Copyright (c) 2013-2019 Delft University of Technology, PO Box 5, 2600 AA, Delft, the Netherlands. All rights reserved. <br>
* BSD-style license. See <a href="http://opentrafficsim.org/docs/license.html">OpenTrafficSim License</a>.
* </p>
* $LastChangedDate: 2015-07-24 02:58:59 +0200 (Fri, 24 Jul 2015) $, @version $Revision: 1147 $, by $Author: averbraeck $,
* initial version Oct 30, 2015 <br>
* @author <a href="http://www.tbm.tudelft.nl/averbraeck">Alexander Verbraeck</a>
* @author <a href="http://www.tudelft.nl/pknoppers">Peter Knoppers</a>
*/
public interface AngleUtil
{
/**
* Normalize an angle between 0 and 2 * PI.
* @param angle double; original angle.
* @return angle between 0 and 2 * PI.
*/
static double normalize(final double angle)
{
double normalized = angle % (2 * Math.PI);
if (normalized < 0.0)
{
normalized += 2 * Math.PI;
}
return normalized;
}
/**
* Normalize an angle between 0 and 2 * PI.
* @param angle float; original angle.
* @return angle between 0 and 2 * PI.
*/
static float normalize(final float angle)
{
float normalized = (float) (angle % (2 * Math.PI));
if (normalized < 0.0)
{
normalized += 2 * Math.PI;
}
return normalized;
}
/**
* Normalize an angle between 0 and 2 * PI.
* @param angle DoubleScalar.Abs<DirectionUnit,AngleUnit>; original angle.
* @return angle between 0 and 2 * PI.
*/
static DoubleScalar.Abs<DirectionUnit, AngleUnit> normalize(final DoubleScalar.Abs<DirectionUnit, AngleUnit> angle)
{
double normalized = angle.getUnit().getScale().fromStandardUnit(normalize(angle.getSI()));
return new DoubleScalar.Abs<>(normalized, angle.getUnit());
}
/**
* Normalize an angle between 0 and 2 * PI.
* @param angle DoubleScalar.Rel<AngleUnit>; original angle.
* @return angle between 0 and 2 * PI.
*/
static DoubleScalar.Rel<AngleUnit> normalize(final DoubleScalar.Rel<AngleUnit> angle)
{
double normalized = angle.getUnit().getScale().fromStandardUnit(normalize(angle.getSI()));
return new DoubleScalar.Rel<AngleUnit>(normalized, angle.getUnit());
}
/**
* Normalize an angle between 0 and 2 * PI.
* @param angle FloatScalar.Abs<DirectionUnit,AngleUnit>; original angle.
* @return angle between 0 and 2 * PI.
*/
static FloatScalar.Abs<DirectionUnit, AngleUnit> normalize(final FloatScalar.Abs<DirectionUnit, AngleUnit> angle)
{
float normalized = (float) angle.getUnit().getScale().fromStandardUnit(normalize(angle.getSI()));
return new FloatScalar.Abs<DirectionUnit, AngleUnit>(normalized, angle.getUnit());
}
/**
* Normalize an angle between 0 and 2 * PI.
* @param angle FloatScalar.Rel<AngleUnit>; original angle.
* @return angle between 0 and 2 * PI.
*/
static FloatScalar.Rel<AngleUnit> normalize(final FloatScalar.Rel<AngleUnit> angle)
{
float normalized = (float) angle.getUnit().getScale().fromStandardUnit(normalize(angle.getSI()));
return new FloatScalar.Rel<AngleUnit>(normalized, angle.getUnit());
}
/**
* Normalize an angle between 0 and 2 * PI.
* @param angle Direction; original angle.
* @return angle between 0 and 2 * PI.
*/
static Direction normalize(final Direction angle)
{
double normalized = angle.getUnit().getScale().fromStandardUnit(normalize(angle.getSI()));
return new Direction(normalized, angle.getUnit());
}
/**
* Normalize an angle between 0 and 2 * PI.
* @param angle Angle; original angle.
* @return angle between 0 and 2 * PI.
*/
static Angle normalize(final Angle angle)
{
double normalized = angle.getUnit().getScale().fromStandardUnit(normalize(angle.getSI()));
return new Angle(normalized, angle.getUnit());
}
/**
* Normalize an angle between 0 and 2 * PI.
* @param angle FloatDirection; original angle.
* @return angle between 0 and 2 * PI.
*/
static FloatDirection normalize(final FloatDirection angle)
{
float normalized = (float) angle.getUnit().getScale().fromStandardUnit(normalize(angle.getSI()));
return new FloatDirection(normalized, angle.getUnit());
}
/**
* Normalize an angle between 0 and 2 * PI.
* @param angle FloatAngle; original angle.
* @return angle between 0 and 2 * PI.
*/
static FloatAngle normalize(final FloatAngle angle)
{
float normalized = (float) angle.getUnit().getScale().fromStandardUnit(normalize(angle.getSI()));
return new FloatAngle(normalized, angle.getUnit());
}
}