max(FloatPosition, FloatPosition, FloatPosition[]) | | 0% | | 0% | 4 | 4 | 5 | 5 | 1 | 1 |
min(FloatPosition, FloatPosition, FloatPosition[]) | | 0% | | 0% | 4 | 4 | 5 | 5 | 1 | 1 |
max(FloatPosition, FloatPosition) | | 0% | | 0% | 2 | 2 | 1 | 1 | 1 | 1 |
min(FloatPosition, FloatPosition) | | 0% | | 0% | 2 | 2 | 1 | 1 | 1 | 1 |
createSI(float) | | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
interpolate(FloatPosition, FloatPosition, float) | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
static {...} | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
FloatPosition(double, PositionUnit) | | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
instantiateAbs(float, PositionUnit) | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
instantiateRel(float, LengthUnit) | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
FloatPosition(float, PositionUnit) | | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
FloatPosition(FloatPosition) | | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |