FloatLinearDensity.java
package org.djunits.value.vfloat.scalar;
import org.djunits.unit.DimensionlessUnit;
import org.djunits.unit.ForceUnit;
import org.djunits.unit.FrequencyUnit;
import org.djunits.unit.LengthUnit;
import org.djunits.unit.LinearDensityUnit;
import org.djunits.unit.MoneyPerLengthUnit;
/**
* Easy access methods for the LinearDensity FloatScalar, which is relative by definition. An example is Speed. Instead of:
*
* <pre>
* FloatScalar.Rel<LinearDensityUnit> value = new FloatScalar.Rel<LinearDensityUnit>(100.0, LinearDensityUnit.SI);
* </pre>
*
* we can now write:
*
* <pre>
* FloatLinearDensity value = new FloatLinearDensity(100.0, LinearDensityUnit.SI);
* </pre>
*
* The compiler will automatically recognize which units belong to which quantity, and whether the quantity type and the unit
* used are compatible.
* <p>
* Copyright (c) 2013-2019 Delft University of Technology, PO Box 5, 2600 AA, Delft, the Netherlands. All rights reserved. <br>
* BSD-style license. See <a href="http://djunits.org/docs/license.html">DJUNITS License</a>.
* <p>
* $LastChangedDate: 2019-01-18 00:35:01 +0100 (Fri, 18 Jan 2019) $, @version $Revision: 324 $, by $Author: averbraeck $,
* initial version Sep 5, 2015 <br>
* @author <a href="http://www.tbm.tudelft.nl/averbraeck">Alexander Verbraeck</a>
* @author <a href="http://www.tudelft.nl/pknoppers">Peter Knoppers</a>
*/
public class FloatLinearDensity extends AbstractFloatScalarRel<LinearDensityUnit, FloatLinearDensity>
{
/** */
private static final long serialVersionUID = 20150901L;
/** constant with value zero. */
public static final FloatLinearDensity ZERO = new FloatLinearDensity(0.0f, LinearDensityUnit.SI);
/** constant with value NaN. */
@SuppressWarnings("checkstyle:constantname")
public static final FloatLinearDensity NaN = new FloatLinearDensity(Float.NaN, LinearDensityUnit.SI);
/** constant with value POSITIVE_INFINITY. */
public static final FloatLinearDensity POSITIVE_INFINITY =
new FloatLinearDensity(Float.POSITIVE_INFINITY, LinearDensityUnit.SI);
/** constant with value NEGATIVE_INFINITY. */
public static final FloatLinearDensity NEGATIVE_INFINITY =
new FloatLinearDensity(Float.NEGATIVE_INFINITY, LinearDensityUnit.SI);
/** constant with value MAX_VALUE. */
public static final FloatLinearDensity POS_MAXVALUE = new FloatLinearDensity(Float.MAX_VALUE, LinearDensityUnit.SI);
/** constant with value -MAX_VALUE. */
public static final FloatLinearDensity NEG_MAXVALUE = new FloatLinearDensity(-Float.MAX_VALUE, LinearDensityUnit.SI);
/**
* Construct FloatLinearDensity scalar.
* @param value float; float value
* @param unit LinearDensityUnit; unit for the float value
*/
public FloatLinearDensity(final float value, final LinearDensityUnit unit)
{
super(value, unit);
}
/**
* Construct FloatLinearDensity scalar.
* @param value FloatLinearDensity; Scalar from which to construct this instance
*/
public FloatLinearDensity(final FloatLinearDensity value)
{
super(value);
}
/**
* Construct FloatLinearDensity scalar using a double value.
* @param value double; double value
* @param unit LinearDensityUnit; unit for the resulting float value
*/
public FloatLinearDensity(final double value, final LinearDensityUnit unit)
{
super((float) value, unit);
}
/** {@inheritDoc} */
@Override
public final FloatLinearDensity instantiateRel(final float value, final LinearDensityUnit unit)
{
return new FloatLinearDensity(value, unit);
}
/**
* Construct FloatLinearDensity scalar.
* @param value float; float value in SI units
* @return the new scalar with the SI value
*/
public static final FloatLinearDensity createSI(final float value)
{
return new FloatLinearDensity(value, LinearDensityUnit.SI);
}
/**
* Interpolate between two values.
* @param zero FloatLinearDensity; the low value
* @param one FloatLinearDensity; the high value
* @param ratio float; the ratio between 0 and 1, inclusive
* @return a Scalar at the ratio between
*/
public static FloatLinearDensity interpolate(final FloatLinearDensity zero, final FloatLinearDensity one, final float ratio)
{
return new FloatLinearDensity(zero.getInUnit() * (1 - ratio) + one.getInUnit(zero.getUnit()) * ratio, zero.getUnit());
}
/**
* Return the maximum value of two relative scalars.
* @param r1 FloatLinearDensity; the first scalar
* @param r2 FloatLinearDensity; the second scalar
* @return the maximum value of two relative scalars
*/
public static FloatLinearDensity max(final FloatLinearDensity r1, final FloatLinearDensity r2)
{
return (r1.gt(r2)) ? r1 : r2;
}
/**
* Return the maximum value of more than two relative scalars.
* @param r1 FloatLinearDensity; the first scalar
* @param r2 FloatLinearDensity; the second scalar
* @param rn FloatLinearDensity...; the other scalars
* @return the maximum value of more than two relative scalars
*/
public static FloatLinearDensity max(final FloatLinearDensity r1, final FloatLinearDensity r2,
final FloatLinearDensity... rn)
{
FloatLinearDensity maxr = (r1.gt(r2)) ? r1 : r2;
for (FloatLinearDensity r : rn)
{
if (r.gt(maxr))
{
maxr = r;
}
}
return maxr;
}
/**
* Return the minimum value of two relative scalars.
* @param r1 FloatLinearDensity; the first scalar
* @param r2 FloatLinearDensity; the second scalar
* @return the minimum value of two relative scalars
*/
public static FloatLinearDensity min(final FloatLinearDensity r1, final FloatLinearDensity r2)
{
return (r1.lt(r2)) ? r1 : r2;
}
/**
* Return the minimum value of more than two relative scalars.
* @param r1 FloatLinearDensity; the first scalar
* @param r2 FloatLinearDensity; the second scalar
* @param rn FloatLinearDensity...; the other scalars
* @return the minimum value of more than two relative scalars
*/
public static FloatLinearDensity min(final FloatLinearDensity r1, final FloatLinearDensity r2,
final FloatLinearDensity... rn)
{
FloatLinearDensity minr = (r1.lt(r2)) ? r1 : r2;
for (FloatLinearDensity r : rn)
{
if (r.lt(minr))
{
minr = r;
}
}
return minr;
}
/**
* Calculate the division of FloatLinearDensity and FloatLinearDensity, which results in a FloatDimensionless scalar.
* @param v FloatLinearDensity; FloatLinearDensity scalar
* @return FloatDimensionless scalar as a division of FloatLinearDensity and FloatLinearDensity
*/
public final FloatDimensionless divideBy(final FloatLinearDensity v)
{
return new FloatDimensionless(this.si / v.si, DimensionlessUnit.SI);
}
/**
* Calculate the multiplication of FloatLinearDensity and FloatArea, which results in a FloatLength scalar.
* @param v FloatArea; FloatLinearDensity scalar
* @return FloatLength scalar as a multiplication of FloatLinearDensity and FloatArea
*/
public final FloatLength multiplyBy(final FloatArea v)
{
return new FloatLength(this.si * v.si, LengthUnit.SI);
}
/**
* Calculate the multiplication of FloatLinearDensity and FloatEnergy, which results in a FloatForce scalar.
* @param v FloatEnergy; FloatLinearDensity scalar
* @return FloatForce scalar as a multiplication of FloatLinearDensity and FloatEnergy
*/
public final FloatForce multiplyBy(final FloatEnergy v)
{
return new FloatForce(this.si * v.si, ForceUnit.SI);
}
/**
* Calculate the multiplication of FloatLinearDensity and FloatSpeed, which results in a FloatFrequency scalar.
* @param v FloatSpeed; FloatLinearDensity scalar
* @return FloatFrequency scalar as a multiplication of FloatLinearDensity and FloatSpeed
*/
public final FloatFrequency multiplyBy(final FloatSpeed v)
{
return new FloatFrequency(this.si * v.si, FrequencyUnit.SI);
}
/**
* Calculate the multiplication of FloatLinearDensity and FloatMoney, which results in a FloatMoneyPerLength scalar.
* @param v FloatMoney; FloatLinearDensity scalar
* @return FloatMoneyPerLength scalar as a multiplication of FloatLinearDensity and FloatMoney
*/
public final FloatMoneyPerLength multiplyBy(final FloatMoney v)
{
return new FloatMoneyPerLength(this.si * v.si, MoneyPerLengthUnit.getStandardMoneyPerLengthUnit());
}
}