FloatArea.java
package org.djunits.value.vfloat.scalar;
import org.djunits.unit.AreaUnit;
import org.djunits.unit.DimensionlessUnit;
import org.djunits.unit.FlowVolumeUnit;
import org.djunits.unit.ForceUnit;
import org.djunits.unit.LengthUnit;
import org.djunits.unit.LinearDensityUnit;
import org.djunits.unit.MoneyUnit;
import org.djunits.unit.VolumeUnit;
/**
* Easy access methods for the Area FloatScalar, which is relative by definition. An example is Speed. Instead of:
*
* <pre>
* FloatScalar.Rel<AreaUnit> value = new FloatScalar.Rel<AreaUnit>(100.0, AreaUnit.SI);
* </pre>
*
* we can now write:
*
* <pre>
* FloatArea value = new FloatArea(100.0, AreaUnit.SI);
* </pre>
*
* The compiler will automatically recognize which units belong to which quantity, and whether the quantity type and the unit
* used are compatible.
* <p>
* Copyright (c) 2013-2019 Delft University of Technology, PO Box 5, 2600 AA, Delft, the Netherlands. All rights reserved. <br>
* BSD-style license. See <a href="http://djunits.org/docs/license.html">DJUNITS License</a>.
* <p>
* $LastChangedDate: 2019-01-18 00:35:01 +0100 (Fri, 18 Jan 2019) $, @version $Revision: 324 $, by $Author: averbraeck $,
* initial version Sep 5, 2015 <br>
* @author <a href="http://www.tbm.tudelft.nl/averbraeck">Alexander Verbraeck</a>
* @author <a href="http://www.tudelft.nl/pknoppers">Peter Knoppers</a>
*/
public class FloatArea extends AbstractFloatScalarRel<AreaUnit, FloatArea>
{
/** */
private static final long serialVersionUID = 20150901L;
/** constant with value zero. */
public static final FloatArea ZERO = new FloatArea(0.0f, AreaUnit.SI);
/** constant with value NaN. */
@SuppressWarnings("checkstyle:constantname")
public static final FloatArea NaN = new FloatArea(Float.NaN, AreaUnit.SI);
/** constant with value POSITIVE_INFINITY. */
public static final FloatArea POSITIVE_INFINITY = new FloatArea(Float.POSITIVE_INFINITY, AreaUnit.SI);
/** constant with value NEGATIVE_INFINITY. */
public static final FloatArea NEGATIVE_INFINITY = new FloatArea(Float.NEGATIVE_INFINITY, AreaUnit.SI);
/** constant with value MAX_VALUE. */
public static final FloatArea POS_MAXVALUE = new FloatArea(Float.MAX_VALUE, AreaUnit.SI);
/** constant with value -MAX_VALUE. */
public static final FloatArea NEG_MAXVALUE = new FloatArea(-Float.MAX_VALUE, AreaUnit.SI);
/**
* Construct FloatArea scalar.
* @param value float; float value
* @param unit AreaUnit; unit for the float value
*/
public FloatArea(final float value, final AreaUnit unit)
{
super(value, unit);
}
/**
* Construct FloatArea scalar.
* @param value FloatArea; Scalar from which to construct this instance
*/
public FloatArea(final FloatArea value)
{
super(value);
}
/**
* Construct FloatArea scalar using a double value.
* @param value double; double value
* @param unit AreaUnit; unit for the resulting float value
*/
public FloatArea(final double value, final AreaUnit unit)
{
super((float) value, unit);
}
/** {@inheritDoc} */
@Override
public final FloatArea instantiateRel(final float value, final AreaUnit unit)
{
return new FloatArea(value, unit);
}
/**
* Construct FloatArea scalar.
* @param value float; float value in SI units
* @return the new scalar with the SI value
*/
public static final FloatArea createSI(final float value)
{
return new FloatArea(value, AreaUnit.SI);
}
/**
* Interpolate between two values.
* @param zero FloatArea; the low value
* @param one FloatArea; the high value
* @param ratio float; the ratio between 0 and 1, inclusive
* @return a Scalar at the ratio between
*/
public static FloatArea interpolate(final FloatArea zero, final FloatArea one, final float ratio)
{
return new FloatArea(zero.getInUnit() * (1 - ratio) + one.getInUnit(zero.getUnit()) * ratio, zero.getUnit());
}
/**
* Return the maximum value of two relative scalars.
* @param r1 FloatArea; the first scalar
* @param r2 FloatArea; the second scalar
* @return the maximum value of two relative scalars
*/
public static FloatArea max(final FloatArea r1, final FloatArea r2)
{
return (r1.gt(r2)) ? r1 : r2;
}
/**
* Return the maximum value of more than two relative scalars.
* @param r1 FloatArea; the first scalar
* @param r2 FloatArea; the second scalar
* @param rn FloatArea...; the other scalars
* @return the maximum value of more than two relative scalars
*/
public static FloatArea max(final FloatArea r1, final FloatArea r2, final FloatArea... rn)
{
FloatArea maxr = (r1.gt(r2)) ? r1 : r2;
for (FloatArea r : rn)
{
if (r.gt(maxr))
{
maxr = r;
}
}
return maxr;
}
/**
* Return the minimum value of two relative scalars.
* @param r1 FloatArea; the first scalar
* @param r2 FloatArea; the second scalar
* @return the minimum value of two relative scalars
*/
public static FloatArea min(final FloatArea r1, final FloatArea r2)
{
return (r1.lt(r2)) ? r1 : r2;
}
/**
* Return the minimum value of more than two relative scalars.
* @param r1 FloatArea; the first scalar
* @param r2 FloatArea; the second scalar
* @param rn FloatArea...; the other scalars
* @return the minimum value of more than two relative scalars
*/
public static FloatArea min(final FloatArea r1, final FloatArea r2, final FloatArea... rn)
{
FloatArea minr = (r1.lt(r2)) ? r1 : r2;
for (FloatArea r : rn)
{
if (r.lt(minr))
{
minr = r;
}
}
return minr;
}
/**
* Calculate the division of FloatArea and FloatArea, which results in a FloatDimensionless scalar.
* @param v FloatArea; FloatArea scalar
* @return FloatDimensionless scalar as a division of FloatArea and FloatArea
*/
public final FloatDimensionless divideBy(final FloatArea v)
{
return new FloatDimensionless(this.si / v.si, DimensionlessUnit.SI);
}
/**
* Calculate the multiplication of FloatArea and FloatLength, which results in a FloatVolume scalar.
* @param v FloatLength; FloatArea scalar
* @return FloatVolume scalar as a multiplication of FloatArea and FloatLength
*/
public final FloatVolume multiplyBy(final FloatLength v)
{
return new FloatVolume(this.si * v.si, VolumeUnit.SI);
}
/**
* Calculate the division of FloatArea and FloatLinearDensity, which results in a FloatVolume scalar.
* @param v FloatLinearDensity; FloatArea scalar
* @return FloatVolume scalar as a division of FloatArea and FloatLinearDensity
*/
public final FloatVolume divideBy(final FloatLinearDensity v)
{
return new FloatVolume(this.si / v.si, VolumeUnit.SI);
}
/**
* Calculate the division of FloatArea and FloatVolume, which results in a FloatLinearDensity scalar.
* @param v FloatVolume; FloatArea scalar
* @return FloatLinearDensity scalar as a division of FloatArea and FloatVolume
*/
public final FloatLinearDensity divideBy(final FloatVolume v)
{
return new FloatLinearDensity(this.si / v.si, LinearDensityUnit.SI);
}
/**
* Calculate the division of FloatArea and FloatLength, which results in a FloatLength scalar.
* @param v FloatLength; FloatArea scalar
* @return FloatLength scalar as a division of FloatArea and FloatLength
*/
public final FloatLength divideBy(final FloatLength v)
{
return new FloatLength(this.si / v.si, LengthUnit.SI);
}
/**
* Calculate the multiplication of FloatArea and FloatLinearDensity, which results in a FloatLength scalar.
* @param v FloatLinearDensity; FloatArea scalar
* @return FloatLength scalar as a multiplication of FloatArea and FloatLinearDensity
*/
public final FloatLength multiplyBy(final FloatLinearDensity v)
{
return new FloatLength(this.si * v.si, LengthUnit.SI);
}
/**
* Calculate the multiplication of FloatArea and FloatSpeed, which results in a FloatFlowVolume scalar.
* @param v FloatSpeed; FloatArea scalar
* @return FloatFlowVolume scalar as a multiplication of FloatArea and FloatSpeed
*/
public final FloatFlowVolume multiplyBy(final FloatSpeed v)
{
return new FloatFlowVolume(this.si * v.si, FlowVolumeUnit.SI);
}
/**
* Calculate the multiplication of FloatArea and FloatPressure, which results in a FloatForce scalar.
* @param v FloatPressure; FloatArea scalar
* @return FloatForce scalar as a multiplication of FloatArea and FloatPressure
*/
public final FloatForce multiplyBy(final FloatPressure v)
{
return new FloatForce(this.si * v.si, ForceUnit.SI);
}
/**
* Calculate the multiplication of FloatArea and FloatMoneyPerArea, which results in a FloatMoney scalar.
* @param v FloatMoneyPerArea; FloatArea scalar
* @return FloatMoney scalar as a multiplication of FloatArea and FloatMoneyPerArea
*/
public final FloatMoney multiplyBy(final FloatMoneyPerArea v)
{
return new FloatMoney(this.si * v.si, MoneyUnit.getStandardMoneyUnit());
}
}