FloatAngle.java
package org.djunits.value.vfloat.scalar;
import org.djunits.unit.AngleUnit;
import org.djunits.unit.DimensionlessUnit;
import org.djunits.unit.DirectionUnit;
/**
* Easy access methods for the %Type% FloatScalar. Instead of:
*
* <pre>
* FloatScalar.Rel<AngleUnit> value = new FloatScalar.Rel<AngleUnit>(100.0, AngleUnit.SI);
* </pre>
*
* we can now write:
*
* <pre>
* FloatAngle value = new FloatAngle(100.0, AngleUnit.SI);
* </pre>
*
* The compiler will automatically recognize which units belong to which quantity, and whether the quantity type and the unit
* used are compatible.
* <p>
* Copyright (c) 2013-2019 Delft University of Technology, PO Box 5, 2600 AA, Delft, the Netherlands. <br>
* All rights reserved. <br>
* BSD-style license. See <a href="http://opentrafficsim.org/docs/license.html">OpenTrafficSim License</a>.
* <p>
* $LastChangedDate: 2015-12-22 04:32:39 +0100 (Tue, 22 Dec 2015) $, @version $Revision: 180 $, by $Author: averbraeck $,
* initial version Sep 1, 2015 <br>
* @author <a href="http://www.tbm.tudelft.nl/averbraeck">Alexander Verbraeck</a>
* @author <a href="http://www.tudelft.nl/pknoppers">Peter Knoppers</a>
*/
public class FloatAngle extends AbstractFloatScalarRel<AngleUnit, FloatAngle>
{
/** */
private static final long serialVersionUID = 20150901L;
/** constant with value zero. */
public static final FloatAngle ZERO = new FloatAngle(0.0f, AngleUnit.SI);
/** constant with value NaN. */
@SuppressWarnings("checkstyle:constantname")
public static final FloatAngle NaN = new FloatAngle(Float.NaN, AngleUnit.SI);
/** constant with value POSITIVE_INFINITY. */
public static final FloatAngle POSITIVE_INFINITY = new FloatAngle(Float.POSITIVE_INFINITY, AngleUnit.SI);
/** constant with value NEGATIVE_INFINITY. */
public static final FloatAngle NEGATIVE_INFINITY = new FloatAngle(Float.NEGATIVE_INFINITY, AngleUnit.SI);
/** constant with value MAX_VALUE. */
public static final FloatAngle POS_MAXVALUE = new FloatAngle(Float.MAX_VALUE, AngleUnit.SI);
/** constant with value -MAX_VALUE. */
public static final FloatAngle NEG_MAXVALUE = new FloatAngle(-Float.MAX_VALUE, AngleUnit.SI);
/**
* Construct FloatAngle scalar.
* @param value float; float value
* @param unit AngleUnit; unit for the float value
*/
public FloatAngle(final float value, final AngleUnit unit)
{
super(value, unit);
}
/**
* Construct FloatAngle scalar.
* @param value FloatAngle; Scalar from which to construct this instance
*/
public FloatAngle(final FloatAngle value)
{
super(value);
}
/**
* Construct FloatAngle scalar using a double value.
* @param value double; double value
* @param unit AngleUnit; unit for the resulting float value
*/
public FloatAngle(final double value, final AngleUnit unit)
{
super((float) value, unit);
}
/** {@inheritDoc} */
@Override
public final FloatAngle instantiateRel(final float value, final AngleUnit unit)
{
return new FloatAngle(value, unit);
}
/**
* Construct FloatAngle scalar.
* @param value float; float value in SI units
* @return the new scalar with the SI value
*/
public static final FloatAngle createSI(final float value)
{
return new FloatAngle(value, AngleUnit.SI);
}
/**
* Construct a new Absolute Immutable FloatScalar of the right type. Each extending class must implement this method.
* @param value float; the float value
* @param unit DirectionUnit; the unit
* @return A a new absolute instance of the FloatScalar of the right type
*/
public final FloatDirection instantiateAbs(final float value, final DirectionUnit unit)
{
return new FloatDirection(value, unit);
}
/**
* Interpolate between two values.
* @param zero FloatAngle; the low value
* @param one FloatAngle; the high value
* @param ratio float; the ratio between 0 and 1, inclusive
* @return a Scalar at the ratio between
*/
public static FloatAngle interpolate(final FloatAngle zero, final FloatAngle one, final float ratio)
{
return new FloatAngle(zero.getInUnit() * (1 - ratio) + one.getInUnit(zero.getUnit()) * ratio, zero.getUnit());
}
/**
* Relative scalar plus Absolute scalar = Absolute scalar.
* @param v FloatDirection; the value to add
* @return sum of this value and v as a new object
*/
public final FloatDirection plus(final FloatDirection v)
{
DirectionUnit targetUnit = v.getUnit();
return instantiateAbs(v.getInUnit() + getInUnit(targetUnit.getRelativeUnit()), targetUnit);
}
/**
* Return the maximum value of two relative scalars.
* @param r1 FloatAngle; the first scalar
* @param r2 FloatAngle; the second scalar
* @return the maximum value of two relative scalars
*/
public static FloatAngle max(final FloatAngle r1, final FloatAngle r2)
{
return (r1.gt(r2)) ? r1 : r2;
}
/**
* Return the maximum value of more than two relative scalars.
* @param r1 FloatAngle; the first scalar
* @param r2 FloatAngle; the second scalar
* @param rn FloatAngle...; the other scalars
* @return the maximum value of more than two relative scalars
*/
public static FloatAngle max(final FloatAngle r1, final FloatAngle r2, final FloatAngle... rn)
{
FloatAngle maxr = (r1.gt(r2)) ? r1 : r2;
for (FloatAngle r : rn)
{
if (r.gt(maxr))
{
maxr = r;
}
}
return maxr;
}
/**
* Return the minimum value of two relative scalars.
* @param r1 FloatAngle; the first scalar
* @param r2 FloatAngle; the second scalar
* @return the minimum value of two relative scalars
*/
public static FloatAngle min(final FloatAngle r1, final FloatAngle r2)
{
return (r1.lt(r2)) ? r1 : r2;
}
/**
* Return the minimum value of more than two relative scalars.
* @param r1 FloatAngle; the first scalar
* @param r2 FloatAngle; the second scalar
* @param rn FloatAngle...; the other scalars
* @return the minimum value of more than two relative scalars
*/
public static FloatAngle min(final FloatAngle r1, final FloatAngle r2, final FloatAngle... rn)
{
FloatAngle minr = (r1.lt(r2)) ? r1 : r2;
for (FloatAngle r : rn)
{
if (r.lt(minr))
{
minr = r;
}
}
return minr;
}
/**
* Calculate the division of FloatAngle and FloatAngle, which results in a FloatDimensionless scalar.
* @param v FloatAngle; FloatAngle scalar
* @return FloatDimensionless scalar as a division of FloatAngle and FloatAngle
*/
public final FloatDimensionless divideBy(final FloatAngle v)
{
return new FloatDimensionless(this.si / v.si, DimensionlessUnit.SI);
}
}