FloatVolume.java
package org.djunits.value.vfloat.scalar;
import org.djunits.unit.AreaUnit;
import org.djunits.unit.DimensionlessUnit;
import org.djunits.unit.DurationUnit;
import org.djunits.unit.EnergyUnit;
import org.djunits.unit.FlowVolumeUnit;
import org.djunits.unit.LengthUnit;
import org.djunits.unit.MassUnit;
import org.djunits.unit.MoneyUnit;
import org.djunits.unit.VolumeUnit;
/**
* Easy access methods for the Volume FloatScalar, which is relative by definition. An example is Speed. Instead of:
*
* <pre>
* FloatScalar.Rel<VolumeUnit> value = new FloatScalar.Rel<VolumeUnit>(100.0, VolumeUnit.SI);
* </pre>
*
* we can now write:
*
* <pre>
* FloatVolume value = new FloatVolume(100.0, VolumeUnit.SI);
* </pre>
*
* The compiler will automatically recognize which units belong to which quantity, and whether the quantity type and the unit
* used are compatible.
* <p>
* Copyright (c) 2013-2018 Delft University of Technology, PO Box 5, 2600 AA, Delft, the Netherlands. All rights reserved. <br>
* BSD-style license. See <a href="http://djunits.org/docs/license.html">DJUNITS License</a>.
* <p>
* $LastChangedDate: 2018-01-28 03:17:44 +0100 (Sun, 28 Jan 2018) $, @version $Revision: 256 $, by $Author: averbraeck $,
* initial version Sep 5, 2015 <br>
* @author <a href="http://www.tbm.tudelft.nl/averbraeck">Alexander Verbraeck</a>
* @author <a href="http://www.tudelft.nl/pknoppers">Peter Knoppers</a>
*/
public class FloatVolume extends AbstractFloatScalarRel<VolumeUnit, FloatVolume>
{
/** */
private static final long serialVersionUID = 20150901L;
/** constant with value zero. */
public static final FloatVolume ZERO = new FloatVolume(0.0f, VolumeUnit.SI);
/** constant with value NaN. */
@SuppressWarnings("checkstyle:constantname")
public static final FloatVolume NaN = new FloatVolume(Float.NaN, VolumeUnit.SI);
/** constant with value POSITIVE_INFINITY. */
public static final FloatVolume POSITIVE_INFINITY = new FloatVolume(Float.POSITIVE_INFINITY, VolumeUnit.SI);
/** constant with value NEGATIVE_INFINITY. */
public static final FloatVolume NEGATIVE_INFINITY = new FloatVolume(Float.NEGATIVE_INFINITY, VolumeUnit.SI);
/** constant with value MAX_VALUE. */
public static final FloatVolume POS_MAXVALUE = new FloatVolume(Float.MAX_VALUE, VolumeUnit.SI);
/** constant with value -MAX_VALUE. */
public static final FloatVolume NEG_MAXVALUE = new FloatVolume(-Float.MAX_VALUE, VolumeUnit.SI);
/**
* Construct FloatVolume scalar.
* @param value float value
* @param unit unit for the float value
*/
public FloatVolume(final float value, final VolumeUnit unit)
{
super(value, unit);
}
/**
* Construct FloatVolume scalar.
* @param value Scalar from which to construct this instance
*/
public FloatVolume(final FloatVolume value)
{
super(value);
}
/**
* Construct FloatVolume scalar using a double value.
* @param value double value
* @param unit unit for the resulting float value
*/
public FloatVolume(final double value, final VolumeUnit unit)
{
super((float) value, unit);
}
/** {@inheritDoc} */
@Override
public final FloatVolume instantiateRel(final float value, final VolumeUnit unit)
{
return new FloatVolume(value, unit);
}
/**
* Construct FloatVolume scalar.
* @param value float value in SI units
* @return the new scalar with the SI value
*/
public static final FloatVolume createSI(final float value)
{
return new FloatVolume(value, VolumeUnit.SI);
}
/**
* Interpolate between two values.
* @param zero the low value
* @param one the high value
* @param ratio the ratio between 0 and 1, inclusive
* @return a Scalar at the ratio between
*/
public static FloatVolume interpolate(final FloatVolume zero, final FloatVolume one, final float ratio)
{
return new FloatVolume(zero.getInUnit() * (1 - ratio) + one.getInUnit(zero.getUnit()) * ratio, zero.getUnit());
}
/**
* Return the maximum value of two relative scalars.
* @param r1 the first scalar
* @param r2 the second scalar
* @return the maximum value of two relative scalars
*/
public static FloatVolume max(final FloatVolume r1, final FloatVolume r2)
{
return (r1.gt(r2)) ? r1 : r2;
}
/**
* Return the maximum value of more than two relative scalars.
* @param r1 the first scalar
* @param r2 the second scalar
* @param rn the other scalars
* @return the maximum value of more than two relative scalars
*/
public static FloatVolume max(final FloatVolume r1, final FloatVolume r2, final FloatVolume... rn)
{
FloatVolume maxr = (r1.gt(r2)) ? r1 : r2;
for (FloatVolume r : rn)
{
if (r.gt(maxr))
{
maxr = r;
}
}
return maxr;
}
/**
* Return the minimum value of two relative scalars.
* @param r1 the first scalar
* @param r2 the second scalar
* @return the minimum value of two relative scalars
*/
public static FloatVolume min(final FloatVolume r1, final FloatVolume r2)
{
return (r1.lt(r2)) ? r1 : r2;
}
/**
* Return the minimum value of more than two relative scalars.
* @param r1 the first scalar
* @param r2 the second scalar
* @param rn the other scalars
* @return the minimum value of more than two relative scalars
*/
public static FloatVolume min(final FloatVolume r1, final FloatVolume r2, final FloatVolume... rn)
{
FloatVolume minr = (r1.lt(r2)) ? r1 : r2;
for (FloatVolume r : rn)
{
if (r.lt(minr))
{
minr = r;
}
}
return minr;
}
/**
* Calculate the division of FloatVolume and FloatVolume, which results in a FloatDimensionless scalar.
* @param v FloatVolume scalar
* @return FloatDimensionless scalar as a division of FloatVolume and FloatVolume
*/
public final FloatDimensionless divideBy(final FloatVolume v)
{
return new FloatDimensionless(this.si / v.si, DimensionlessUnit.SI);
}
/**
* Calculate the multiplication of FloatVolume and FloatDensity, which results in a FloatMass scalar.
* @param v FloatVolume scalar
* @return FloatMass scalar as a multiplication of FloatVolume and FloatDensity
*/
public final FloatMass multiplyBy(final FloatDensity v)
{
return new FloatMass(this.si * v.si, MassUnit.SI);
}
/**
* Calculate the multiplication of FloatVolume and FloatPressure, which results in a FloatEnergy scalar.
* @param v FloatVolume scalar
* @return FloatEnergy scalar as a multiplication of FloatVolume and FloatPressure
*/
public final FloatEnergy multiplyBy(final FloatPressure v)
{
return new FloatEnergy(this.si * v.si, EnergyUnit.SI);
}
/**
* Calculate the division of FloatVolume and FloatLength, which results in a FloatArea scalar.
* @param v FloatVolume scalar
* @return FloatArea scalar as a division of FloatVolume and FloatLength
*/
public final FloatArea divideBy(final FloatLength v)
{
return new FloatArea(this.si / v.si, AreaUnit.SI);
}
/**
* Calculate the division of FloatVolume and FloatArea, which results in a FloatLength scalar.
* @param v FloatVolume scalar
* @return FloatLength scalar as a division of FloatVolume and FloatArea
*/
public final FloatLength divideBy(final FloatArea v)
{
return new FloatLength(this.si / v.si, LengthUnit.SI);
}
/**
* Calculate the multiplication of FloatVolume and FloatLinearDensity, which results in a FloatArea scalar.
* @param v FloatVolume scalar
* @return FloatArea scalar as a multiplication of FloatVolume and FloatLinearDensity
*/
public final FloatArea multiplyBy(final FloatLinearDensity v)
{
return new FloatArea(this.si * v.si, AreaUnit.SI);
}
/**
* Calculate the division of FloatVolume and FloatDuration, which results in a FloatFlowVolume scalar.
* @param v FloatVolume scalar
* @return FloatFlowVolume scalar as a division of FloatVolume and FloatDuration
*/
public final FloatFlowVolume divideBy(final FloatDuration v)
{
return new FloatFlowVolume(this.si / v.si, FlowVolumeUnit.SI);
}
/**
* Calculate the division of FloatVolume and FloatFlowVolume, which results in a FloatDuration scalar.
* @param v FloatVolume scalar
* @return FloatDuration scalar as a division of FloatVolume and FloatFlowVolume
*/
public final FloatDuration divideBy(final FloatFlowVolume v)
{
return new FloatDuration(this.si / v.si, DurationUnit.SI);
}
/**
* Calculate the multiplication of FloatVolume and FloatMoneyPerVolume, which results in a FloatMoney scalar.
* @param v FloatVolume scalar
* @return FloatMoney scalar as a multiplication of FloatVolume and FloatMoneyPerVolume
*/
public final FloatMoney multiplyBy(final FloatMoneyPerVolume v)
{
return new FloatMoney(this.si * v.si, MoneyUnit.getStandardMoneyUnit());
}
}