FloatMoneyPerLength.java
package org.djunits.value.vfloat.scalar;
import org.djunits.unit.DimensionlessUnit;
import org.djunits.unit.MoneyPerLengthUnit;
import org.djunits.unit.MoneyUnit;
/**
* Easy access methods for the MoneyPerLength FloatScalar, which is relative by definition. An example is Speed. Instead of:
*
* <pre>
* FloatScalar.Rel<MoneyPerLengthUnit> value = new FloatScalar.Rel<MoneyPerLengthUnit>(100.0, MoneyPerLengthUnit.SI);
* </pre>
*
* we can now write:
*
* <pre>
* FloatMoneyPerLength value = new FloatMoneyPerLength(100.0, MoneyPerLengthUnit.SI);
* </pre>
*
* The compiler will automatically recognize which units belong to which quantity, and whether the quantity type and the unit
* used are compatible.
* <p>
* Copyright (c) 2013-2018 Delft University of Technology, PO Box 5, 2600 AA, Delft, the Netherlands. All rights reserved. <br>
* BSD-style license. See <a href="http://djunits.org/docs/license.html">DJUNITS License</a>.
* <p>
* $LastChangedDate: 2018-01-28 03:17:44 +0100 (Sun, 28 Jan 2018) $, @version $Revision: 256 $, by $Author: averbraeck $,
* initial version Sep 5, 2015 <br>
* @author <a href="http://www.tbm.tudelft.nl/averbraeck">Alexander Verbraeck</a>
* @author <a href="http://www.tudelft.nl/pknoppers">Peter Knoppers</a>
*/
public class FloatMoneyPerLength extends AbstractFloatScalarRel<MoneyPerLengthUnit, FloatMoneyPerLength>
{
/** */
private static final long serialVersionUID = 20150901L;
/**
* Construct FloatMoneyPerLength scalar.
* @param value float value
* @param unit unit for the float value
*/
public FloatMoneyPerLength(final float value, final MoneyPerLengthUnit unit)
{
super(value, unit);
}
/**
* Construct FloatMoneyPerLength scalar.
* @param value Scalar from which to construct this instance
*/
public FloatMoneyPerLength(final FloatMoneyPerLength value)
{
super(value);
}
/**
* Construct FloatMoneyPerLength scalar using a double value.
* @param value double value
* @param unit unit for the resulting float value
*/
public FloatMoneyPerLength(final double value, final MoneyPerLengthUnit unit)
{
super((float) value, unit);
}
/** {@inheritDoc} */
@Override
public final FloatMoneyPerLength instantiateRel(final float value, final MoneyPerLengthUnit unit)
{
return new FloatMoneyPerLength(value, unit);
}
/**
* Interpolate between two values.
* @param zero the low value
* @param one the high value
* @param ratio the ratio between 0 and 1, inclusive
* @return a Scalar at the ratio between
*/
public static FloatMoneyPerLength interpolate(final FloatMoneyPerLength zero, final FloatMoneyPerLength one,
final float ratio)
{
return new FloatMoneyPerLength(zero.getInUnit() * (1 - ratio) + one.getInUnit(zero.getUnit()) * ratio, zero.getUnit());
}
/**
* Return the maximum value of two monetary scalars.
* @param r1 the first scalar
* @param r2 the second scalar
* @return the maximum value of two monetary scalars
*/
public static FloatMoneyPerLength max(final FloatMoneyPerLength r1, final FloatMoneyPerLength r2)
{
return (r1.gt(r2)) ? r1 : r2;
}
/**
* Return the maximum value of more than two monetary scalars.
* @param r1 the first scalar
* @param r2 the second scalar
* @param rn the other scalars
* @return the maximum value of more than two monetary scalars
*/
public static FloatMoneyPerLength max(final FloatMoneyPerLength r1, final FloatMoneyPerLength r2,
final FloatMoneyPerLength... rn)
{
FloatMoneyPerLength maxr = (r1.gt(r2)) ? r1 : r2;
for (FloatMoneyPerLength r : rn)
{
if (r.gt(maxr))
{
maxr = r;
}
}
return maxr;
}
/**
* Return the minimum value of two monetary scalars.
* @param r1 the first scalar
* @param r2 the second scalar
* @return the minimum value of two monetary scalars
*/
public static FloatMoneyPerLength min(final FloatMoneyPerLength r1, final FloatMoneyPerLength r2)
{
return (r1.lt(r2)) ? r1 : r2;
}
/**
* Return the minimum value of more than two monetary scalars.
* @param r1 the first scalar
* @param r2 the second scalar
* @param rn the other scalars
* @return the minimum value of more than two monetary scalars
*/
public static FloatMoneyPerLength min(final FloatMoneyPerLength r1, final FloatMoneyPerLength r2,
final FloatMoneyPerLength... rn)
{
FloatMoneyPerLength minr = (r1.lt(r2)) ? r1 : r2;
for (FloatMoneyPerLength r : rn)
{
if (r.lt(minr))
{
minr = r;
}
}
return minr;
}
/**
* Calculate the division of FloatMoneyPerLength and FloatMoneyPerLength, which results in a FloatDimensionless scalar.
* @param v FloatMoneyPerLength scalar
* @return FloatDimensionless scalar as a division of FloatMoneyPerLength and FloatMoneyPerLength
*/
public final FloatDimensionless divideBy(final FloatMoneyPerLength v)
{
return new FloatDimensionless(this.si / v.si, DimensionlessUnit.SI);
}
/**
* Calculate the multiplication of FloatMoneyPerLength and FloatLength, which results in a FloatMoney scalar.
* @param v FloatMoneyPerLength scalar
* @return FloatMoney scalar as a multiplication of FloatMoneyPerLength and FloatLength
*/
public final FloatMoney multiplyBy(final FloatLength v)
{
return new FloatMoney(this.si * v.si, MoneyUnit.getStandardMoneyUnit());
}
/**
* Calculate the division of FloatMoneyPerLength and FloatLinearDensity, which results in a FloatMoney scalar.
* @param v FloatMoneyPerLength scalar
* @return FloatMoney scalar as a division of FloatMoneyPerLength and FloatLinearDensity
*/
public final FloatMoney divideBy(final FloatLinearDensity v)
{
return new FloatMoney(this.si / v.si, MoneyUnit.getStandardMoneyUnit());
}
}