FloatDirection.java
package org.djunits.value.vfloat.scalar;
import org.djunits.unit.AngleUnit;
import org.djunits.unit.DirectionUnit;
/**
* Easy access methods for the Direction FloatScalar. Instead of:
*
* <pre>
* FloatScalar.Abs<DirectionUnit> value = new FloatScalar.Abs<DirectionUnit>(100.0, DirectionUnit.SI);
* </pre>
*
* we can now write:
*
* <pre>
* FloatDirection value = new FloatDirection(100.0, DirectionUnit.SI);
* </pre>
*
* The compiler will automatically recognize which units belong to which quantity, and whether the quantity type and the unit
* used are compatible.
* <p>
* Copyright (c) 2013-2018 Delft University of Technology, PO Box 5, 2600 AA, Delft, the Netherlands. <br>
* All rights reserved. <br>
* BSD-style license. See <a href="http://opentrafficsim.org/docs/license.html">OpenTrafficSim License</a>.
* <p>
* $LastChangedDate: 2017-01-30 14:23:11 +0100 (Mon, 30 Jan 2017) $, @version $Revision: 234 $, by $Author: averbraeck $,
* initial version Sep 1, 2015 <br>
* @author <a href="http://www.tbm.tudelft.nl/averbraeck">Alexander Verbraeck</a>
* @author <a href="http://www.tudelft.nl/pknoppers">Peter Knoppers</a>
*/
public class FloatDirection extends AbstractFloatScalarAbs<DirectionUnit, FloatDirection, AngleUnit, FloatAngle>
{
/** */
private static final long serialVersionUID = 20150901L;
/** constant with value zero. */
public static final FloatDirection ZERO = new FloatDirection(0.0f, DirectionUnit.BASE);
/**
* Construct FloatDirection scalar.
* @param value float value
* @param unit unit for the float value
*/
public FloatDirection(final float value, final DirectionUnit unit)
{
super(value, unit);
}
/**
* Construct FloatDirection scalar using a double value.
* @param value double value
* @param unit unit for the resulting float value
*/
public FloatDirection(final double value, final DirectionUnit unit)
{
super((float) value, unit);
}
/**
* Construct FloatDirection scalar.
* @param value Scalar from which to construct this instance
*/
public FloatDirection(final FloatDirection value)
{
super(value);
}
/** {@inheritDoc} */
@Override
public final FloatDirection instantiateAbs(final float value, final DirectionUnit unit)
{
return new FloatDirection(value, unit);
}
/** {@inheritDoc} */
@Override
public final FloatAngle instantiateRel(final float value, final AngleUnit unit)
{
return new FloatAngle(value, unit);
}
/**
* Construct FloatDirection scalar.
* @param value float value in BASE units
* @return the new scalar with the BASE value
*/
public static final FloatDirection createSI(final float value)
{
return new FloatDirection(value, DirectionUnit.BASE);
}
/**
* Interpolate between two values.
* @param zero the low value
* @param one the high value
* @param ratio the ratio between 0 and 1, inclusive
* @return a Scalar at the ratio between
*/
public static FloatDirection interpolate(final FloatDirection zero, final FloatDirection one, final float ratio)
{
return new FloatDirection(zero.getInUnit() * (1 - ratio) + one.getInUnit(zero.getUnit()) * ratio, zero.getUnit());
}
/**
* Return the maximum value of two absolute scalars.
* @param a1 the first scalar
* @param a2 the second scalar
* @return the maximum value of two absolute scalars
*/
public static FloatDirection max(final FloatDirection a1, final FloatDirection a2)
{
return (a1.gt(a2)) ? a1 : a2;
}
/**
* Return the maximum value of more than two absolute scalars.
* @param a1 the first scalar
* @param a2 the second scalar
* @param an the other scalars
* @return the maximum value of more than two absolute scalars
*/
public static FloatDirection max(final FloatDirection a1, final FloatDirection a2, final FloatDirection... an)
{
FloatDirection maxa = (a1.gt(a2)) ? a1 : a2;
for (FloatDirection a : an)
{
if (a.gt(maxa))
{
maxa = a;
}
}
return maxa;
}
/**
* Return the minimum value of two absolute scalars.
* @param a1 the first scalar
* @param a2 the second scalar
* @return the minimum value of two absolute scalars
*/
public static FloatDirection min(final FloatDirection a1, final FloatDirection a2)
{
return (a1.lt(a2)) ? a1 : a2;
}
/**
* Return the minimum value of more than two absolute scalars.
* @param a1 the first scalar
* @param a2 the second scalar
* @param an the other scalars
* @return the minimum value of more than two absolute scalars
*/
public static FloatDirection min(final FloatDirection a1, final FloatDirection a2, final FloatDirection... an)
{
FloatDirection mina = (a1.lt(a2)) ? a1 : a2;
for (FloatDirection a : an)
{
if (a.lt(mina))
{
mina = a;
}
}
return mina;
}
}