Speed.java
package org.djunits.value.vdouble.scalar;
import org.djunits.unit.AccelerationUnit;
import org.djunits.unit.DimensionlessUnit;
import org.djunits.unit.DurationUnit;
import org.djunits.unit.FlowVolumeUnit;
import org.djunits.unit.ForceUnit;
import org.djunits.unit.FrequencyUnit;
import org.djunits.unit.LengthUnit;
import org.djunits.unit.PowerUnit;
import org.djunits.unit.SpeedUnit;
/**
* Easy access methods for the Speed DoubleScalar, which is relative by definition. Instead of:
*
* <pre>
* DoubleScalar.Rel<SpeedUnit> value = new DoubleScalar.Rel<SpeedUnit>(100.0, SpeedUnit.SI);
* </pre>
*
* we can now write:
*
* <pre>
* Speed value = new Speed(100.0, SpeedUnit.SI);
* </pre>
*
* The compiler will automatically recognize which units belong to which quantity, and whether the quantity type and the unit
* used are compatible.
* <p>
* Copyright (c) 2013-2018 Delft University of Technology, PO Box 5, 2600 AA, Delft, the Netherlands. All rights reserved. <br>
* BSD-style license. See <a href="http://djunits.org/docs/license.html">DJUNITS License</a>.
* <p>
* $LastChangedDate: 2018-01-28 03:17:44 +0100 (Sun, 28 Jan 2018) $, @version $Revision: 256 $, by $Author: averbraeck $,
* initial version Sep 5, 2015 <br>
* @author <a href="http://www.tbm.tudelft.nl/averbraeck">Alexander Verbraeck</a>
* @author <a href="http://www.tudelft.nl/pknoppers">Peter Knoppers</a>
*/
public class Speed extends AbstractDoubleScalarRel<SpeedUnit, Speed>
{
/** */
private static final long serialVersionUID = 20150905L;
/** constant with value zero. */
public static final Speed ZERO = new Speed(0.0, SpeedUnit.SI);
/** constant with value NaN. */
@SuppressWarnings("checkstyle:constantname")
public static final Speed NaN = new Speed(Double.NaN, SpeedUnit.SI);
/** constant with value POSITIVE_INFINITY. */
public static final Speed POSITIVE_INFINITY = new Speed(Double.POSITIVE_INFINITY, SpeedUnit.SI);
/** constant with value NEGATIVE_INFINITY. */
public static final Speed NEGATIVE_INFINITY = new Speed(Double.NEGATIVE_INFINITY, SpeedUnit.SI);
/** constant with value MAX_VALUE. */
public static final Speed POS_MAXVALUE = new Speed(Double.MAX_VALUE, SpeedUnit.SI);
/** constant with value -MAX_VALUE. */
public static final Speed NEG_MAXVALUE = new Speed(-Double.MAX_VALUE, SpeedUnit.SI);
/**
* Construct Speed scalar.
* @param value double value
* @param unit unit for the double value
*/
public Speed(final double value, final SpeedUnit unit)
{
super(value, unit);
}
/**
* Construct Speed scalar.
* @param value Scalar from which to construct this instance
*/
public Speed(final Speed value)
{
super(value);
}
/** {@inheritDoc} */
@Override
public final Speed instantiateRel(final double value, final SpeedUnit unit)
{
return new Speed(value, unit);
}
/**
* Construct Speed scalar.
* @param value double value in SI units
* @return the new scalar with the SI value
*/
public static final Speed createSI(final double value)
{
return new Speed(value, SpeedUnit.SI);
}
/**
* Interpolate between two values.
* @param zero the low value
* @param one the high value
* @param ratio the ratio between 0 and 1, inclusive
* @return a Scalar at the ratio between
*/
public static Speed interpolate(final Speed zero, final Speed one, final double ratio)
{
return new Speed(zero.getInUnit() * (1 - ratio) + one.getInUnit(zero.getUnit()) * ratio, zero.getUnit());
}
/**
* Return the maximum value of two relative scalars.
* @param r1 the first scalar
* @param r2 the second scalar
* @return the maximum value of two relative scalars
*/
public static Speed max(final Speed r1, final Speed r2)
{
return (r1.gt(r2)) ? r1 : r2;
}
/**
* Return the maximum value of more than two relative scalars.
* @param r1 the first scalar
* @param r2 the second scalar
* @param rn the other scalars
* @return the maximum value of more than two relative scalars
*/
public static Speed max(final Speed r1, final Speed r2, final Speed... rn)
{
Speed maxr = (r1.gt(r2)) ? r1 : r2;
for (Speed r : rn)
{
if (r.gt(maxr))
{
maxr = r;
}
}
return maxr;
}
/**
* Return the minimum value of two relative scalars.
* @param r1 the first scalar
* @param r2 the second scalar
* @return the minimum value of two relative scalars
*/
public static Speed min(final Speed r1, final Speed r2)
{
return (r1.lt(r2)) ? r1 : r2;
}
/**
* Return the minimum value of more than two relative scalars.
* @param r1 the first scalar
* @param r2 the second scalar
* @param rn the other scalars
* @return the minimum value of more than two relative scalars
*/
public static Speed min(final Speed r1, final Speed r2, final Speed... rn)
{
Speed minr = (r1.lt(r2)) ? r1 : r2;
for (Speed r : rn)
{
if (r.lt(minr))
{
minr = r;
}
}
return minr;
}
/**
* Calculate the division of Speed and Speed, which results in a Dimensionless scalar.
* @param v Speed scalar
* @return Dimensionless scalar as a division of Speed and Speed
*/
public final Dimensionless divideBy(final Speed v)
{
return new Dimensionless(this.si / v.si, DimensionlessUnit.SI);
}
/**
* Calculate the multiplication of Speed and Area, which results in a FlowVolume scalar.
* @param v Speed scalar
* @return FlowVolume scalar as a multiplication of Speed and Area
*/
public final FlowVolume multiplyBy(final Area v)
{
return new FlowVolume(this.si * v.si, FlowVolumeUnit.SI);
}
/**
* Calculate the multiplication of Speed and Force, which results in a Power scalar.
* @param v Speed scalar
* @return Power scalar as a multiplication of Speed and Force
*/
public final Power multiplyBy(final Force v)
{
return new Power(this.si * v.si, PowerUnit.SI);
}
/**
* Calculate the multiplication of Speed and Frequency, which results in a Acceleration scalar.
* @param v Speed scalar
* @return Acceleration scalar as a multiplication of Speed and Frequency
*/
public final Acceleration multiplyBy(final Frequency v)
{
return new Acceleration(this.si * v.si, AccelerationUnit.SI);
}
/**
* Calculate the division of Speed and Length, which results in a Frequency scalar.
* @param v Speed scalar
* @return Frequency scalar as a division of Speed and Length
*/
public final Frequency divideBy(final Length v)
{
return new Frequency(this.si / v.si, FrequencyUnit.SI);
}
/**
* Calculate the division of Speed and Frequency, which results in a Length scalar.
* @param v Speed scalar
* @return Length scalar as a division of Speed and Frequency
*/
public final Length divideBy(final Frequency v)
{
return new Length(this.si / v.si, LengthUnit.SI);
}
/**
* Calculate the multiplication of Speed and LinearDensity, which results in a Frequency scalar.
* @param v Speed scalar
* @return Frequency scalar as a multiplication of Speed and LinearDensity
*/
public final Frequency multiplyBy(final LinearDensity v)
{
return new Frequency(this.si * v.si, FrequencyUnit.SI);
}
/**
* Calculate the multiplication of Speed and Duration, which results in a Length scalar.
* @param v Speed scalar
* @return Length scalar as a multiplication of Speed and Duration
*/
public final Length multiplyBy(final Duration v)
{
return new Length(this.si * v.si, LengthUnit.SI);
}
/**
* Calculate the division of Speed and Duration, which results in a Acceleration scalar.
* @param v Speed scalar
* @return Acceleration scalar as a division of Speed and Duration
*/
public final Acceleration divideBy(final Duration v)
{
return new Acceleration(this.si / v.si, AccelerationUnit.SI);
}
/**
* Calculate the division of Speed and Acceleration, which results in a Duration scalar.
* @param v Speed scalar
* @return Duration scalar as a division of Speed and Acceleration
*/
public final Duration divideBy(final Acceleration v)
{
return new Duration(this.si / v.si, DurationUnit.SI);
}
/**
* Calculate the multiplication of Speed and FlowMass, which results in a Force scalar.
* @param v Speed scalar
* @return Force scalar as a multiplication of Speed and FlowMass
*/
public final Force multiplyBy(final FlowMass v)
{
return new Force(this.si * v.si, ForceUnit.SI);
}
}