| get(int) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| MutableFloatAngleSolidVector(SortedMap, AngleSolidUnit, int, StorageType) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| MutableFloatAngleSolidVector(float[], AngleSolidUnit, StorageType) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| MutableFloatAngleSolidVector(List, AngleSolidUnit, StorageType) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| MutableFloatAngleSolidVector(SortedMap, int, StorageType) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| instantiateType(FloatVectorData, AngleSolidUnit) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| instantiateMutableType(FloatVectorData, AngleSolidUnit) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| MutableFloatAngleSolidVector(FloatAngleSolid[], StorageType) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| MutableFloatAngleSolidVector(List, StorageType) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| MutableFloatAngleSolidVector(FloatVectorData, AngleSolidUnit) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |