| toRel() |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
| get(int) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| FloatDirectionVector(SortedMap, AngleUnit, int, StorageType) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| FloatDirectionVector(float[], AngleUnit, StorageType) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| FloatDirectionVector(List, AngleUnit, StorageType) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| FloatDirectionVector(SortedMap, int, StorageType) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| instantiateTypeAbs(FloatVectorData, AngleUnit) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| instantiateTypeRel(FloatVectorData, AngleUnit) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| instantiateMutableType(FloatVectorData, AngleUnit) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| FloatDirectionVector(FloatDirection[], StorageType) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| FloatDirectionVector(List, StorageType) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| FloatDirectionVector(FloatVectorData, AngleUnit) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |