FloatFrequency.java
package org.djunits.value.vfloat.scalar;
import org.djunits.unit.AccelerationUnit;
import org.djunits.unit.DimensionlessUnit;
import org.djunits.unit.FrequencyUnit;
import org.djunits.unit.MoneyPerTimeUnit;
import org.djunits.unit.PowerUnit;
import org.djunits.unit.SpeedUnit;
/**
* Easy access methods for the Frequency FloatScalar, which is relative by definition. An example is Speed. Instead of:
*
* <pre>
* FloatScalar.Rel<FrequencyUnit> value = new FloatScalar.Rel<FrequencyUnit>(100.0, FrequencyUnit.SI);
* </pre>
*
* we can now write:
*
* <pre>
* FloatFrequency value = new FloatFrequency(100.0, FrequencyUnit.SI);
* </pre>
*
* The compiler will automatically recognize which units belong to which quantity, and whether the quantity type and the unit
* used are compatible.
* <p>
* Copyright (c) 2013-2016 Delft University of Technology, PO Box 5, 2600 AA, Delft, the Netherlands. All rights reserved. <br>
* BSD-style license. See <a href="http://djunits.org/docs/license.html">DJUNITS License</a>.
* <p>
* $LastChangedDate: 2016-05-28 14:25:52 +0200 (Sat, 28 May 2016) $, @version $Revision: 202 $, by $Author: averbraeck $,
* initial version Sep 5, 2015 <br>
* @author <a href="http://www.tbm.tudelft.nl/averbraeck">Alexander Verbraeck</a>
* @author <a href="http://www.tudelft.nl/pknoppers">Peter Knoppers</a>
*/
public class FloatFrequency extends TypedFloatScalarRel<FrequencyUnit, FloatFrequency>
{
/** */
private static final long serialVersionUID = 20150901L;
/** constant with value zero. */
public static final FloatFrequency ZERO = new FloatFrequency(0.0f, FrequencyUnit.SI);
/**
* Construct FloatFrequency scalar.
* @param value float value
* @param unit unit for the float value
*/
public FloatFrequency(final float value, final FrequencyUnit unit)
{
super(value, unit);
}
/**
* Construct FloatFrequency scalar.
* @param value Scalar from which to construct this instance
*/
public FloatFrequency(final FloatFrequency value)
{
super(value);
}
/**
* Construct FloatFrequency scalar using a double value.
* @param value double value
* @param unit unit for the resulting float value
*/
public FloatFrequency(final double value, final FrequencyUnit unit)
{
super((float) value, unit);
}
/** {@inheritDoc} */
@Override
protected final FloatFrequency instantiateTypeRel(final float value, final FrequencyUnit unit)
{
return new FloatFrequency(value, unit);
}
/**
* Interpolate between two values.
* @param zero the low value
* @param one the high value
* @param ratio the ratio between 0 and 1, inclusive
* @return a Scalar at the ratio between
*/
public static FloatFrequency interpolate(final FloatFrequency zero, final FloatFrequency one, final float ratio)
{
return new FloatFrequency(zero.getInUnit() * (1 - ratio) + one.getInUnit(zero.getUnit()) * ratio, zero.getUnit());
}
/**
* Return the maximum value of two relative scalars.
* @param r1 the first scalar
* @param r2 the second scalar
* @return the maximum value of two relative scalars
*/
public static FloatFrequency max(final FloatFrequency r1, final FloatFrequency r2)
{
return (r1.gt(r2)) ? r1 : r2;
}
/**
* Return the maximum value of more than two relative scalars.
* @param r1 the first scalar
* @param r2 the second scalar
* @param rn the other scalars
* @return the maximum value of more than two relative scalars
*/
public static FloatFrequency max(final FloatFrequency r1, final FloatFrequency r2, final FloatFrequency... rn)
{
FloatFrequency maxr = (r1.gt(r2)) ? r1 : r2;
for (FloatFrequency r : rn)
{
if (r.gt(maxr))
{
maxr = r;
}
}
return maxr;
}
/**
* Return the minimum value of two relative scalars.
* @param r1 the first scalar
* @param r2 the second scalar
* @return the minimum value of two relative scalars
*/
public static FloatFrequency min(final FloatFrequency r1, final FloatFrequency r2)
{
return (r1.lt(r2)) ? r1 : r2;
}
/**
* Return the minimum value of more than two relative scalars.
* @param r1 the first scalar
* @param r2 the second scalar
* @param rn the other scalars
* @return the minimum value of more than two relative scalars
*/
public static FloatFrequency min(final FloatFrequency r1, final FloatFrequency r2, final FloatFrequency... rn)
{
FloatFrequency minr = (r1.lt(r2)) ? r1 : r2;
for (FloatFrequency r : rn)
{
if (r.lt(minr))
{
minr = r;
}
}
return minr;
}
/**
* Calculate the division of FloatFrequency and FloatFrequency, which results in a FloatDimensionless scalar.
* @param v FloatFrequency scalar
* @return FloatDimensionless scalar as a division of FloatFrequency and FloatFrequency
*/
public final FloatDimensionless divideBy(final FloatFrequency v)
{
return new FloatDimensionless(this.si / v.si, DimensionlessUnit.SI);
}
/**
* Calculate the multiplication of FloatFrequency and FloatDuration, which results in a FloatDimensionless scalar.
* @param v FloatFrequency scalar
* @return FloatDimensionless scalar as a multiplication of FloatFrequency and FloatDuration
*/
public final FloatDimensionless multiplyBy(final FloatDuration v)
{
return new FloatDimensionless(this.si * v.si, DimensionlessUnit.SI);
}
/**
* Calculate the multiplication of FloatFrequency and FloatLength, which results in a FloatSpeed scalar.
* @param v FloatFrequency scalar
* @return FloatSpeed scalar as a multiplication of FloatFrequency and FloatLength
*/
public final FloatSpeed multiplyBy(final FloatLength v)
{
return new FloatSpeed(this.si * v.si, SpeedUnit.SI);
}
/**
* Calculate the multiplication of FloatFrequency and FloatSpeed, which results in a FloatAcceleration scalar.
* @param v FloatFrequency scalar
* @return FloatAcceleration scalar as a multiplication of FloatFrequency and FloatSpeed
*/
public final FloatAcceleration multiplyBy(final FloatSpeed v)
{
return new FloatAcceleration(this.si * v.si, AccelerationUnit.SI);
}
/**
* Calculate the multiplication of FloatFrequency and FloatEnergy, which results in a FloatPower scalar.
* @param v FloatFrequency scalar
* @return FloatPower scalar as a multiplication of FloatFrequency and FloatEnergy
*/
public final FloatPower multiplyBy(final FloatEnergy v)
{
return new FloatPower(this.si * v.si, PowerUnit.SI);
}
/**
* Calculate the multiplication of FloatFrequency and FloatMoney, which results in a FloatMoneyPerTime scalar.
* @param v FloatFrequency scalar
* @return FloatMoneyPerTime scalar as a multiplication of FloatFrequency and FloatMoney
*/
public final FloatMoneyPerTime multiplyBy(final FloatMoney v)
{
return new FloatMoneyPerTime(this.si * v.si, MoneyPerTimeUnit.getStandardMoneyPerTimeUnit());
}
}