| max(FloatDirection, FloatDirection, FloatDirection[]) |  | 0% |  | 0% | 4 | 4 | 5 | 5 | 1 | 1 |
| min(FloatDirection, FloatDirection, FloatDirection[]) |  | 0% |  | 0% | 4 | 4 | 5 | 5 | 1 | 1 |
| max(FloatDirection, FloatDirection) |  | 0% |  | 0% | 2 | 2 | 1 | 1 | 1 | 1 |
| min(FloatDirection, FloatDirection) |  | 0% |  | 0% | 2 | 2 | 1 | 1 | 1 | 1 |
| interpolate(FloatDirection, FloatDirection, float) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| static {...} |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| FloatDirection(double, AngleUnit) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| instantiateTypeAbs(float, AngleUnit) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| instantiateTypeRel(float, AngleUnit) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| FloatDirection(float, AngleUnit) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| FloatDirection(FloatDirection) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |