| toDense() |  | 0% |  | 0% | 2 | 2 | 1 | 1 | 1 | 1 |
| toSparse() |  | 0% |  | 0% | 2 | 2 | 1 | 1 | 1 | 1 |
| get(int, int) |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
| MutableFloatMatrix.Rel(FloatScalar.Rel[][], StorageType) |  | 0% | | n/a | 1 | 1 | 3 | 3 | 1 | 1 |
| incrementBy(FloatMatrix.Rel) |  | 0% | | n/a | 1 | 1 | 3 | 3 | 1 | 1 |
| decrementBy(FloatMatrix.Rel) |  | 0% | | n/a | 1 | 1 | 3 | 3 | 1 | 1 |
| multiplyBy(FloatMatrix.Rel) |  | 0% | | n/a | 1 | 1 | 3 | 3 | 1 | 1 |
| divideBy(FloatMatrix.Rel) |  | 0% | | n/a | 1 | 1 | 3 | 3 | 1 | 1 |
| plus(FloatMatrix.Abs) |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
| divide(FloatMatrix.Rel) |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
| incrementBy(float) |  | 0% | | n/a | 1 | 1 | 3 | 3 | 1 | 1 |
| decrementBy(float) |  | 0% | | n/a | 1 | 1 | 3 | 3 | 1 | 1 |
| multiplyBy(float) |  | 0% | | n/a | 1 | 1 | 3 | 3 | 1 | 1 |
| divideBy(float) |  | 0% | | n/a | 1 | 1 | 2 | 2 | 1 | 1 |
| incrementBy(FloatScalar.Rel) |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
| decrementBy(FloatScalar.Rel) |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
| multiplyBy(FloatScalar.Rel) |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
| divideBy(FloatScalar.Rel) |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
| mutable() |  | 100% | | n/a | 0 | 1 | 0 | 4 | 0 | 1 |
| MutableFloatMatrix.Rel(float[][], Unit, StorageType) |  | 100% | | n/a | 0 | 1 | 0 | 4 | 0 | 1 |
| immutable() |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| plus(FloatMatrix.Rel) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| minus(FloatMatrix.Rel) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| times(FloatMatrix.Rel) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| MutableFloatMatrix.Rel(FloatMatrixData, Unit) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| abs() |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| ceil() |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| floor() |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| rint() |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| round() |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| copy() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |