MutableFloatDirectionMatrix.java
package org.djunits.value.vfloat.matrix;
import org.djunits.unit.AngleUnit;
import org.djunits.value.StorageType;
import org.djunits.value.ValueException;
import org.djunits.value.vfloat.scalar.FloatDirection;
/**
* Mutable FloatDirection Matrix.
* <p>
* Copyright (c) 2013-2016 Delft University of Technology, PO Box 5, 2600 AA, Delft, the Netherlands. All rights reserved. <br>
* BSD-style license. See <a href="http://djunits.org/docs/license.html">DJUNITS License</a>.
* <p>
* $LastChangedDate: 2015-09-29 14:14:28 +0200 (Tue, 29 Sep 2015) $, @version $Revision: 73 $, by $Author: pknoppers $, initial
* version Sep 5, 2015 <br>
* @author <a href="http://www.tbm.tudelft.nl/averbraeck">Alexander Verbraeck</a>
* @author <a href="http://www.tudelft.nl/pknoppers">Peter Knoppers</a>
*/
public class MutableFloatDirectionMatrix
extends
MutableTypedFloatMatrixAbs<AngleUnit, FloatDirectionMatrix, FloatAngleMatrix, MutableFloatDirectionMatrix, FloatDirection>
{
/** */
private static final long serialVersionUID = 20151003L;
/**
* Construct a new Absolute Mutable FloatDirectionMatrix.
* @param values float[][]; the values of the entries in the new Absolute Mutable FloatDirectionMatrix
* @param unit U; the unit of the new Absolute Mutable FloatDirectionMatrix
* @param storageType the data type to use (e.g., DENSE or SPARSE)
* @throws ValueException when values is null
*/
public MutableFloatDirectionMatrix(final float[][] values, final AngleUnit unit, final StorageType storageType)
throws ValueException
{
super(values, unit, storageType);
}
/**
* Construct a new Absolute Mutable FloatDirectionMatrix.
* @param values FloatScalar.Rel<U>[][]; the values of the entries in the new Absolute Mutable FloatDirectionMatrix
* @param storageType the data type to use (e.g., DENSE or SPARSE)
* @throws ValueException when values has zero entries
*/
public MutableFloatDirectionMatrix(final FloatDirection[][] values, final StorageType storageType) throws ValueException
{
super(values, storageType);
}
/**
* Construct a new Absolute Mutable FloatDirectionMatrix.
* @param data an internal data object
* @param unit the unit
*/
MutableFloatDirectionMatrix(final FloatMatrixData data, final AngleUnit unit)
{
super(data, unit);
}
/** {@inheritDoc} */
@Override
protected final FloatDirectionMatrix instantiateTypeAbs(final FloatMatrixData fmd, final AngleUnit unit)
{
return new FloatDirectionMatrix(fmd, unit);
}
/** {@inheritDoc} */
@Override
protected final FloatAngleMatrix instantiateTypeRel(final FloatMatrixData fmd, final AngleUnit unit)
{
return new FloatAngleMatrix(fmd, unit);
}
/** {@inheritDoc} */
@Override
protected final MutableFloatDirectionMatrix instantiateMutableType(final FloatMatrixData fmd, final AngleUnit unit)
{
return new MutableFloatDirectionMatrix(fmd, unit);
}
/** {@inheritDoc} */
@Override
public final FloatDirection get(final int row, final int column) throws ValueException
{
return new FloatDirection(getInUnit(row, column, getUnit()), getUnit());
}
/**
* Translate the absolute matrix into a relative matrix (e.g., before or after a multiplication or division).
* @return a relative version of this absolute FloatDirection matrix.
*/
public final MutableFloatAngleMatrix toRel()
{
return new MutableFloatAngleMatrix(getData(), getUnit());
}
}