MoneyUnit.java
package org.djunits.unit;
import org.djunits.unit.unitsystem.UnitSystem;
import org.joda.money.CurrencyUnit;
/**
* MoneyUnit defines a monetary unit, and wraps the joda money currency unit. At this time, conversion rates between monetary
* units are not used. A standard monetary unit, defined as a static variable, can be set to be used in the code.
* <p>
* Copyright (c) 2015-2016 Delft University of Technology, PO Box 5, 2600 AA, Delft, the Netherlands. All rights reserved. <br>
* BSD-style license. See <a href="http://djunits.org/docs/license.html">DJUNITS License</a>.
* <p>
* $LastChangedDate: 2016-05-28 14:25:52 +0200 (Sat, 28 May 2016) $, @version $Revision: 202 $, by $Author: averbraeck $,
* initial version Sep 03, 2015 <br>
* @author <a href="http://www.tbm.tudelft.nl/averbraeck">Alexander Verbraeck</a>
*/
public class MoneyUnit extends LinearUnit<MoneyUnit>
{
// TODO allow for static conversion factors between MoneyUnits.
// TODO allow for dynamic conversion factors between MoneyUnits.
/** */
private static final long serialVersionUID = 20150903L;
/** The joda-money CurrencyUnit on which this djunits unit is based. */
private final CurrencyUnit currencyUnit;
/** The currency 'AUD' - Australian Dollar. */
public static final MoneyUnit AUD;
/** The currency 'CAD' - Canadian Dollar. */
public static final MoneyUnit CAD;
/** The currency 'CHF' - Swiss Franc. */
public static final MoneyUnit CHF;
/** The currency 'EUR' - Euro. */
public static final MoneyUnit EUR;
/** The currency 'GBP' - British pound. */
public static final MoneyUnit GBP;
/** The currency 'JPY' - Japanese Yen. */
public static final MoneyUnit JPY;
/** The currency 'USD' - United States Dollar. */
public static final MoneyUnit USD;
/** The standard unit to use. */
private static MoneyUnit standardMoneyUnit;
static
{
AUD = new MoneyUnit(CurrencyUnit.AUD, "MoneyUnit.AUD", "MoneyUnit.AUD", true);
CAD = new MoneyUnit(CurrencyUnit.CAD, "MoneyUnit.CAD", "MoneyUnit.CAD", true);
CHF = new MoneyUnit(CurrencyUnit.CHF, "MoneyUnit.CHF", "MoneyUnit.CHF", true);
EUR = new MoneyUnit(CurrencyUnit.EUR, "MoneyUnit.EUR", "MoneyUnit.EUR", true);
GBP = new MoneyUnit(CurrencyUnit.GBP, "MoneyUnit.GBP", "MoneyUnit.GBP", true);
JPY = new MoneyUnit(CurrencyUnit.JPY, "MoneyUnit.JPY", "MoneyUnit.JPY", true);
USD = new MoneyUnit(CurrencyUnit.USD, "MoneyUnit.USD", "MoneyUnit.USD", true);
standardMoneyUnit = USD;
}
/**
* Define money unit.
* @param currencyUnit the joda-money CurrencyUnit on which this djunits unit is based
* @param nameOrNameKey if standardUnit: the key to the locale file for the long name of the unit, otherwise the name itself
* @param abbreviationKey the key to the locale file for the abbreviation of the unit
* @param standardUnit indicates whether it is a standard unit with a definition in the locale, or a user-defined unit
*/
private MoneyUnit(final CurrencyUnit currencyUnit, final String nameOrNameKey, final String abbreviationKey,
final boolean standardUnit)
{
super(nameOrNameKey, abbreviationKey, UnitSystem.OTHER, standardUnit);
this.currencyUnit = currencyUnit;
}
/**
* Build a user-defined money unit.
* @param currencyUnit the joda-money CurrencyUnit on which this djunits unit is based
* @param name the long name of the unit
* @param abbreviation the abbreviation of the unit
*/
public MoneyUnit(final CurrencyUnit currencyUnit, final String name, final String abbreviation)
{
this(currencyUnit, name, abbreviation, false);
}
/**
* Build a money unit based on another money unit with a conversion factor.
* @param currencyUnit the joda-money CurrencyUnit on which this djunits unit is based
* @param nameOrNameKey if standardUnit: the key to the locale file for the long name of the unit, otherwise the name itself
* @param abbreviationKey the key to the locale file for the abbreviation of the unit
* @param referenceUnit the unit to convert to
* @param conversionFactorToReferenceUnit multiply a value in this unit by the factor to convert to the given reference unit
* @param standardUnit indicates whether it is a standard unit with a definition in the locale, or a user-defined unit
*/
private MoneyUnit(final CurrencyUnit currencyUnit, final String nameOrNameKey, final String abbreviationKey,
final MoneyUnit referenceUnit, final double conversionFactorToReferenceUnit, final boolean standardUnit)
{
super(nameOrNameKey, abbreviationKey, UnitSystem.OTHER, referenceUnit, conversionFactorToReferenceUnit, standardUnit);
this.currencyUnit = currencyUnit;
}
/**
* Build a user-defined money unit based on another money unit with a conversion factor.
* @param currencyUnit the joda-money CurrencyUnit on which this djunits unit is based
* @param name the long name of the unit
* @param abbreviation the abbreviation of the unit
* @param referenceUnit the unit to convert to
* @param conversionFactorToReferenceUnit multiply a value in this unit by the factor to convert to the given reference unit
*/
public MoneyUnit(final CurrencyUnit currencyUnit, final String name, final String abbreviation,
final MoneyUnit referenceUnit, final double conversionFactorToReferenceUnit)
{
this(currencyUnit, name, abbreviation, referenceUnit, conversionFactorToReferenceUnit, false);
}
/**
* @return the joda-money CurrencyUnit on which this djunits unit is based.
*/
public final CurrencyUnit getCurrencyUnit()
{
return this.currencyUnit;
}
/**
* Set the standard money unit to be used.
* @param moneyUnit the new standard money unit.
*/
public static final void setStandardUnit(final MoneyUnit moneyUnit)
{
standardMoneyUnit = moneyUnit;
MoneyPerAreaUnit.setStandardUnit(moneyUnit);
MoneyPerEnergyUnit.setStandardUnit(moneyUnit);
MoneyPerLengthUnit.setStandardUnit(moneyUnit);
MoneyPerMassUnit.setStandardUnit(moneyUnit);
MoneyPerTimeUnit.setStandardUnit(moneyUnit);
MoneyPerVolumeUnit.setStandardUnit(moneyUnit);
}
/** {@inheritDoc} */
@Override
public final MoneyUnit getStandardUnit()
{
return standardMoneyUnit;
}
/**
* @return the current standard money unit
*/
public static final MoneyUnit getStandardMoneyUnit()
{
return standardMoneyUnit;
}
/** {@inheritDoc} */
@Override
public final String getSICoefficientsString()
{
return "1";
}
}